(11-04-2016, 12:52 PM)Goombounce Wrote: Hello,
I'm having what appears to be the same issue as the user "Andrelegeant" that posted at the top of this page (22) had with starting SMG2.
The game boots without any problem. After selecting a file to play, the game fades to black to transition, but actually seems to crash the graphic drivers for my card. This crashes Dolphin too, and after the drivers restart the program is unresponsive. This happens with both D3D11 and OpenGL.
With D3D11, Dolphin pops up with the error message "DX11::Renderer::AccessEFB failed in Render.cpp at line 431: Map staging buffer failed"
Using Software renderer to get past the transition to the game's introduction, then saving/loading the savestate with D3D11 gives different errors, "Failed to create texture at D3DTexture.cpp, line 63: hr=0x887a0005","DX11::TextureCache::TCacheEntry::FromRenderTarget failed in TextureCache.cpp at line 222: Create efb copy constant buffer 3"
Tried this on 5.0 and 4.0.2 stables, and they both have the same issue, along with one of the latest builds (5.0-1226). Direct3D9 seems to work on 4.0.2 without any problems, however.
Drivers and everything seem to be up to date, along with DirectX, so not sure what to try.
Using:
Win7 x64
i5 6500 3.2 GHZ
RX 480 4GB
8GB RAM
Andrelegeant also had an RX 480, so perhaps something related to that? Figured I'd see if anyone has any idea before trying D3D9 on an older version to run the game.
Did you try the "render to main window" option?
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000