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[Wii] Rygar: The Battle of Argus
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[Wii] Rygar: The Battle of Argus
11-12-2012, 10:59 AM
#1
Starscream Away
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Wiki Page - Rygar: The Battle of Argus - [edit]


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Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










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07-28-2020, 03:16 AM (This post was last modified: 07-28-2020, 04:54 AM by keenerb.)
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keenerb Offline
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If I understand correctly, as a new member I'm unable to create new threads and should reply to the Game Support threads that already exist instead, such as this one.

Rygar on Dolphin 5.0 12344 (and earlier versions) has a rather obnoxious gamma/brightness issue.  There are some sort of fog effect/highlight layers that Dolphin are rendering much, much brighter than they should be. 

https://i.imgur.com/ktooQ9X.png

In fact, once you fall through the hole in the floor on level 4 the screen is completely white, and I'm unable to progress through the complicated series of jumps and lifts. I won't link a completely white screenshit, but moving camera around in the completely white area can get me here:

https://i.imgur.com/gQGMJHr.png


The game itself has no brightness setting.  Turning down the brightness on my television helps in some situations but at the completely white screen on level 4 I'm unable to identify any details at all.

If I use the third-party camera controls I can sometimes reach a point where part of the level is rendered at normal brightness with a large splash of bright off to one side.

This happens on both a 1060 system and a Radeon 5770 system, and has actually been a Dolphin issue since basically the day I started tinkering with it a year or two ago.

Whatever the "brightness" is, it seems to be animated, like some sort of fog layer that's rendering incorrectly.

https://youtu.be/KIuF_P-yX2g?list=PLC80D5E98454ACA0B&t=262 When this player (on a real Wii?) drops down into the hole at around 4:28, you can see the normal dust animation and staircase; I simply see a completeyl white screen.

I've tinkered with many settings in the config and nothing has changed its appearance at all.
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07-28-2020, 08:52 AM
#3
Kolano Offline
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(07-28-2020, 03:16 AM)keenerb Wrote: If I understand correctly, as a new member I'm unable to create new threads and should reply to the Game Support threads that already exist instead, such as this one.

Rygar on Dolphin 5.0 12344 (and earlier versions) has a rather obnoxious gamma/brightness issue.  There are some sort of fog effect/highlight layers that Dolphin are rendering much, much brighter than they should be. 

https://i.imgur.com/ktooQ9X.png

In fact, once you fall through the hole in the floor on level 4 the screen is completely white, and I'm unable to progress through the complicated series of jumps and lifts.  I won't link a completely white screenshit, but moving camera around in the completely white area can get me here:

https://i.imgur.com/gQGMJHr.png


The game itself has no brightness setting.  Turning down the brightness on my television helps in some situations but at the completely white screen on level 4 I'm unable to identify any details at all.

If I use the third-party camera controls I can sometimes reach a point where part of the level is rendered at normal brightness with a large splash of bright off to one side.

This happens on both a 1060 system and a Radeon 5770 system, and has actually been a Dolphin issue since basically the day I started tinkering with it a year or two ago.

Whatever the "brightness" is, it seems to be animated, like some sort of fog layer that's rendering incorrectly.

https://youtu.be/KIuF_P-yX2g?list=PLC80D5E98454ACA0B&t=262  When this player (on a real Wii?) drops down into the hole at around 4:28, you can see the normal dust animation and staircase; I simply see a completeyl white screen.

I've tinkered with many settings in the config and nothing has changed its appearance at all.

The page's video seems to show the game running for over an hour /wo this issue on 5.0-9494, so I would guess there is a config that doesn't result that issue. Does this happen only in this title? Do you perhaps have one of the Post-Processing Effects enabled under Graphics / Enhancements?
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07-28-2020, 10:53 AM
#4
keenerb Offline
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(07-28-2020, 08:52 AM)Kolano Wrote: The page's video seems to show the game running for over an hour /wo this issue on 5.0-9494, so I would guess there is a config that doesn't result that issue. Does this happen only in this title? Do you perhaps have one of the Post-Processing Effects enabled under Graphics / Enhancements?

Yes it plays extremely well.  The two parts that have cropped up as hugely problematic are well past the hour marker.

Actually, in that video at around 57:20 you can see an odd filter that stretches over the screen, a sort of transparent texture.  I believe that's a symptom of the same problem, it's supposed to be a transparent in-game effect of some sort but it's not displaying correctly.
(07-28-2020, 08:52 AM)Kolano Wrote: The page's video seems to show the game running for over an hour /wo this issue on 5.0-9494, so I would guess there is a config that doesn't result that issue. Does this happen only in this title? Do you perhaps have one of the Post-Processing Effects enabled under Graphics / Enhancements?

https://youtu.be/3Txe29L2xI8?list=PLC80D5E98454ACA0B&t=369

Same point as the 57:20 in the wiki Dolphin video for Rygar, that strange filtered overlay isn't present in the actual wii gameplay.
ALso, it looks perfect with software rendering. Very slow, but very accurate.
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07-30-2020, 02:53 AM
#5
keenerb Offline
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https://imgur.com/a/i3gE2KD

I've toggled basically every setting and tried every renderer and they all have the same output.

I did notice as I was trying to peek my way around this giant white blur that it seems to actually correspond to the in-game graphics.

Look at the first two pictures in that album, there are three distinct spikes on both the brightness layer and the background image.

The brightness layer also seems to be extremely close to the camera when I move around in free look.
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07-30-2020, 01:10 PM
#6
keenerb Offline
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https://forums.dolphin-emu.org/Thread-conditional-efb-scaling-to-fix-bloom?page=4

This test build has ugly IDs on top of everything but it doesn't have the blinding glow problem. I can at least progress through the current problematic stage it seems.
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07-30-2020, 11:19 PM
#7
KHg8m3r Offline
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Make sure you have Graphics > Advanced > Debugging > Texture Format Overlay turned OFF.
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07-31-2020, 12:06 AM
#8
keenerb Offline
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Fantastic, that got rid of the ugly texture labels.

Running regular Dolphin 5.0-8949 with BACKEND = D3D fixes the brightness it seems. BACKEND = D3D changes nothing in most recent build, i bet the parameters have changed since 8949 so I'll look into that. Maybe D3D11 or D3D12 or something...
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07-31-2020, 04:21 AM
#9
iwubcode Offline
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Please open a bug report if you think there's a regression!
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08-01-2020, 05:12 AM
#10
keenerb Offline
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(07-31-2020, 04:21 AM)iwubcode Wrote: Please open a bug report if you think there's a regression!

I have it working under a build from a few days ago, I copied the config file over from the older version and it seems to have fixed it.

I'm in the process of tracking down what setting in the config changed the behaviour, but it looks and runs gloriously now.
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