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[Wii] Okami
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01-26-2013, 07:33 AM
Hello to everyone, I'm new to the forum and I want to thank you for the excellent emulator.
I tried Okami with version 3.5 and I noticed that the game starts always in English, no matter what settings I selected. Also, there is news on the various problems that are reported in the wiki? From my tests they are still present using Dolphin. Power by Google Translator (so don't hit me for my bad english ![]() 01-27-2013, 10:57 PM
I assume you've got a japanese version, so go to dolphin's settings and change the region to NTSC-J.
As far as issues are concerned, no idea, ps2 version used to run better in pcsx2 but that was quite a while ago. Your best bet is the PS3 HD port which is wonderful from what I've heard. F S M I believe. 01-28-2013, 07:14 PM
I'm sorry, I did not specify. I'm using the PAL version that is multi-5.
With Xenoblade and Muramasa, for example, there are no problems at all but Okami refuses to start in languages other than English. I do not have a ps2 nor a ps3, so my only option is Dolphin, at the moment. If only Capcom should release okami hd for pc... 02-08-2013, 05:20 AM
dose this game work properly on any dolphin builds yet? im trying to get it to play on 3.5. the textures are blury as open gl dose not display properly as stated in the wiki but my main problem though is the brush. as soon as i get to the first sequence in the game were u have to use the brush. the screen that is supposed to show when using the brush is white.so i cant see were to brush the stars...dose anyone no how to fix this problem? it dose not seem to be present in the wiki.
OS: Windows 10 64bit
CPU Cooler: NZXT Kraken X52 CPU: i7 7700k 4.5ghz MB: ASUS MAXIMUS IX FORMULA GPU: GIGABYTE AUROS RTX 3080 Xtream RAM: Gskill TridentZ RGB 16GB 3200mhz HD1(OS): Samsung 840evo 250GB Game drives HD2: Samsung 860EVO 1TB HD3: Samsung 860EVO 500GB HD4: WDCB1TB HD5: WDCB4TB PSU: EVGA G2L 850watt (02-08-2013, 05:20 AM)domjam Wrote: dose this game work properly on any dolphin builds yet? im trying to get it to play on 3.5. the textures are blury as open gl dose not display properly as stated in the wiki but my main problem though is the brush. as soon as i get to the first sequence in the game were u have to use the brush. the screen that is supposed to show when using the brush is white.so i cant see were to brush the stars...dose anyone no how to fix this problem? it dose not seem to be present in the wiki.
(02-08-2013, 07:19 AM)Kolano Wrote: [quote='domjam' pid='261539' dateline='1360264839']
managed to get the brush to display properly but cant get openGL to display without the black lines. i tryd in r7634 aswell as r7633 with EFB Copys virtual checked ram unchecked but i just get a black screen.and if i uncheck virtual and check ram i get the black lines :S
OS: Windows 10 64bit
CPU Cooler: NZXT Kraken X52 CPU: i7 7700k 4.5ghz MB: ASUS MAXIMUS IX FORMULA GPU: GIGABYTE AUROS RTX 3080 Xtream RAM: Gskill TridentZ RGB 16GB 3200mhz HD1(OS): Samsung 840evo 250GB Game drives HD2: Samsung 860EVO 1TB HD3: Samsung 860EVO 500GB HD4: WDCB1TB HD5: WDCB4TB PSU: EVGA G2L 850watt
''Skip EFB Access from CPU Off For the Celestial Brush to work'', with this setting in the last revision, the brush is still white.
(02-10-2013, 01:47 AM)KOS-MOS Wrote: ''Skip EFB Access from CPU Off For the Celestial Brush to work'', with this setting in the last revision, the brush is still white.im using 3.5 build graphics settings: General: (D9) Enhancements ![]() hope this helps...i still cant get open GL to display properly on the recomended build for this game though ![]()
OS: Windows 10 64bit
CPU Cooler: NZXT Kraken X52 CPU: i7 7700k 4.5ghz MB: ASUS MAXIMUS IX FORMULA GPU: GIGABYTE AUROS RTX 3080 Xtream RAM: Gskill TridentZ RGB 16GB 3200mhz HD1(OS): Samsung 840evo 250GB Game drives HD2: Samsung 860EVO 1TB HD3: Samsung 860EVO 500GB HD4: WDCB1TB HD5: WDCB4TB PSU: EVGA G2L 850watt |
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