This game seems to be broken sometime after svn r5899 (screen goes black at Controller Prompt). I believe on some revisions it may also be not working on the D3D plugin as well. The best I've got it running is on Dolphin 2.0 RC1 with Panic Handlers disabled, and using D3D 9 (everything unchecked except: efb scaled copy, disable fog, enable efb copy -> to texture) and DSP-HLE (don't enable audio throttle). Runs at 100% speed in menus and 50% speed in gameplay on my i5-750@2.67ghz w/GeForce 470 (win 7 x64 home premium).
On 2.0 RC1 (and pretty much every other revision that I've seen it working on) theres one major problem, the depth buffer seems to be broken. Parts that should be in the background are in the foreground and vice versa both in the menus and during gameplay. In the menus this causes some text to be invisible in Franchise mode.
I'd imagine if you were running this on a CPU overclocked to 4.0ghz+ it would run nearly perfect on 2.0 RC1 other than the depth issues.
On 2.0 RC1 (and pretty much every other revision that I've seen it working on) theres one major problem, the depth buffer seems to be broken. Parts that should be in the background are in the foreground and vice versa both in the menus and during gameplay. In the menus this causes some text to be invisible in Franchise mode.
I'd imagine if you were running this on a CPU overclocked to 4.0ghz+ it would run nearly perfect on 2.0 RC1 other than the depth issues.