PS. I run it on Windows 10. Playing with 2 controller. Got a QuadCore not a Double Core Prozessor 2,4 GHz PC and a Nvidia Gt500. 8GB Ram
[Wii] Mario Kart Wii
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06-23-2019, 03:51 AM
(06-23-2019, 03:29 AM)Shade45 Wrote: I will give you my stats later but I tryed both. VSync off and the new build. Thing is. It happens also in Mario Kart Double Desh. Mario Party and Smash Brothers run perfectly with 60fps. We played to minutes ago 4 rounds. 3 were running perfectly. The last one jumps for some seconds to 30fps. It's like one of my 2 cpus jump off but the task manager says nothing is outter space or overloaded. (06-23-2019, 03:33 AM)Shade45 Wrote: PS. I run it on Windows 10. Playing with 2 controller. Got a QuadCore not a Double Core Prozessor 2,4 GHz PC and a Nvidia Gt500. 8GB Ram Thanks for that info. I think that you may be running into performance issues on specific tracks. Can you try a track that you've had the issue on to confirm that it's track-specific? Also, can you explain what you mean by one of your cpu cores "jumping off"? Is this something that you're seeing in task manager? 06-23-2019, 03:55 AM
I will try it but when it slow down theres nothing to see at the task manager. There's everywhere enough space.
So it looks like the emulation just slow down. 06-23-2019, 06:55 AM
So on the Task Manager I see no overload. If it's really track-specific is there something I can do?
06-23-2019, 07:43 AM
(This post was last modified: 06-23-2019, 07:54 AM by Rusty Potato.)
(06-23-2019, 06:55 AM)Shade45 Wrote: So on the Task Manager I see no overload. If it's really track-specific is there something I can do? If what you're seeing is track-specific, your computer probably isn't fast enough to handle those tracks. You can try looking at Windows power settings (particularly if you're on a laptop) to see if you can get any performance bumps, but unless something else changes, it's unlikely there's much else you can do for now other than avoid the problematic tracks. Edit: You can also try turning the internal resolution to 1x if you haven't already.
Mario Kart Wii got worse in the last month, in 10229 using:
Code: [Core] ...it was almost artifact free despite the issues described here #357 Now in 10562 using: Code: [Core] (Which means using very safe settings) I get numerous screen artifacts, same on OGL, worse in DX11. I'm using Nvidia 430.39 driver version and deleted the Dolphin cache for RMC before testing. 07-04-2019, 04:53 AM
Does anyone know a good gecko code for Mario Kart Wii (PAL/Europe version), that allows you to choose/set all the CPU to a specific vehicle/character e.g. 11 CPU Funky Kongs with Flamerunners on the offline VS race?
Would be appreciated, since I tried the offline character/vehicle changer on the gecko codes website for the game and set the numbers correctly, but nothing changed, even when I ticked it. 08-19-2019, 03:22 AM
I'm trying to successfully play mario kart on dolphin but I can't get the power-ups to work. The d-pad works in the menu of the game but never when I'm playing.
08-19-2019, 04:36 AM
08-19-2019, 05:53 AM
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