To auto inject the fix whenever this specific shader is used.
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T.
[Wii] Donkey Kong Country Returns
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02-06-2017, 02:37 AM
To auto inject the fix whenever this specific shader is used.
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T. 02-06-2017, 03:06 AM
(02-06-2017, 02:37 AM)CTCaer Wrote: To auto inject the fix whenever this specific shader is used. If you want games with similar issues to test, Little Kings Story for wii seems to suffer a similar problem. I also wonder whether Tales of Symphonia for gc might be affected by this... Here is a pic of the issue in Little Kings Story http://prntscr.com/e4u2f4 02-06-2017, 05:10 AM
Well, there's a lot of games that have this issue. Little King's Story definitely, but also Metroid Prime 3 and Mario Kart Wii (it's better on some tracks, worse on others)...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
02-06-2017, 11:55 AM
Probably the same.
The cheapest Bloom effect is through copying the same image, simple blur it and blend it to the scene. So by making the resolution bigger, the gaps between the layers are bigger. The only way to fix this is to somehow identify it in EFB and blur it based on how big is IR. No blur for 1xIR, some blur for 2x, more for 3x and so on.
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T. 02-10-2017, 12:36 AM
It came to my attention after trying the new game specific ini,
that this commit broke Donkey Kong Country depth calculation. So anyone that uses the latest nightly, make sure to restore this line in SF8.ini inside dolphin gamedata directory: Code: FastDepthCalc = False Otherwise you gonna see donkey always in front of all objects.
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T.
Is it just here or this game is impossible to be played with AR or Gecko codes? For example, try to enable invincibility.
I keep getting Error Code 8xetc etc. and the emulator crashes, right BEFORE the actual game starts, this happening only after you select the first stage in the map. And I don't get this error when all codes are disabled. If you wish to test this, click in the emulator button "Download codes (WiiRD)", then you'll have the Gecko ones to be used. I always had these sorts of problems while playing PSX games and using Game Shark (without the emulator, in the old days), but it was, for example, when I used a code like "Open all doors" in Resident Evil (1996) and then tried to open one of them before the story developed for you to go this far (for example, if you can open ALL DOORS then if you open any door that is there in the corridor before meeting the 1st zombie, you won't see Wesker disappearing, and that will create a paradox). For a game like Metal Gear Solid (1998) it could mean not crashing, but skipping crucial moments. Meaning the code itself allowed something that it wasn't predicted by the developers while creating the game, then it crashed the whole thing (but you could use such code to open a door that only could be open after you complete the game - for example, the one where the character changes clothes). However such crashes never happen for any code, there are codes that can be enabled but don't work or only work under strict circumstances. So, what is happening here? I am assuming this game will always crash no matter what Gecko code is used? 02-11-2017, 10:04 PM
I assume you use NTSC version.
Edit your game config and remove all gecko codes or copy them somewhere so you can see how they are formatted. Go to info tab and check your revision. 0 for version1 (v1.00) and 1 for version2 (v1.01). Go to gecko site, select your version and copy the codes. Format them for dolphin use and copy them to game config. TL;DR when you use the wrong version codes the game crashes
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T. 02-12-2017, 01:27 AM
(02-11-2017, 10:04 PM)CTCaer Wrote: I assume you use NTSC version.The problem was fixed, I was using codes for the wrong version. I just don't understand why the emulator downloads the wrong codes. Anyway, the right codes can be found here http://geckocodes.org/index.php?c=SF8E01 02-12-2017, 02:30 AM
The site provides the codes in a parser readable format in http://geckocodes.org//txt.php?txt=SF8E01 with no way to choose version.
So It downloads both. The code author must distinguish the code name (e.g. Invincibility for v1 Invincibility for v2), otherwise dolphin will enable both, even if you choose the 2nd or 1st.
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T. 10-04-2017, 10:39 PM
Removed message because new tests with new dolphin-master-5.0-5627-x64 and ubershaders hybrid suddenly seem to work very well on the same system which provided yesterdays bad results in the one game. Will test some more and report! *confused*
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