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[Wii] Deadly Creatures
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[Wii] Deadly Creatures
11-20-2010, 09:31 AM (This post was last modified: 11-20-2010, 07:59 PM by Damphil.)
#1
Damphil Offline
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Posts: 193
Threads: 23
Joined: Aug 2010
[Image: RDCE78.png]
Developer: Rainbow Studios
Publisher: THQ
Platform: Wii
Release date:
  • NA February 9, 2009
  • PAL February 13, 2009
Genre: Action
Mode: Single player

About this Game(wii.ign.com):
How many times have you sprinted through a crate-filled warehouse, guns blazing, as the voluptuous heroine or musclebound jughead? I'll bet you've unloaded millions of bullets, shot down thousands of nondescript terrorists and blown up countless facilities. So why not take a break from the cliche videogame action experience just this once -- it'll still be there when you get back -- and try on something refreshingly different? I've got a good candidate. Development house Rainbow Studios has teamed with publisher THQ to gift Wii owners Deadly Creatures, a ground-up console exclusive that ignore...

[color=#32CD32]Run game on rev.Dolphin 6446
Game - perfect
[/color]


Emulation Status & Speed:
  • Game FPS & Speed - 60, 100%
  • Sound - norm

Dolphin Configuration rev.6446
  • General:
    • Enable Dual Core - on
    • Enable Ide Skipping - on
    • Enable Cheats - off
    • Framelimit - random
    • Use FPS for limiting - off
    • Skip GC BIOS - on
    • Enable OpenCL - off
    • CPU Emulator Engine - JIT Recompiler
    • Lock threads to core - on
    • DSPLLE on thread - off
  • Display:
    • Render to Main Window - on
    • Enable Progresssive Scan - off
    • Use Panic Handlers - on
    • other - off
  • Wii
    • Sensor Bar Position - Top
    • Use EuRGB60 Mode - on
Direct3D Settings
  • General:
    • V-sync - on
    • Widescreen Hack - on
    • Anti-Aliasing - random
    • Anisotropic Filtering - 16x
    • Force bi/trilinear filtering - off
    • EFB Scaled Copy - on
    • Load Native Mipmaps - on (You can included or not.)
    • Pixel Lighting - on (You can included or not.)
    • EFB Scale - Integral or 3x
    • Enable CPU Access - on
    • Copy Eanble - Texture
    • Safe Texture Cache - fast
  • Advanced:
    • Disable fog - on
    • XFB Enable - Virtual (You can included or not.)
    • Load hi-Res Textures - on (You can included or not.)
DSP Settings
  • No special settings to mention
Emulated Wiimote Settings
  • Extension:
    • WiiMote + Nunchuk

Known Problems:
  • no problems (i'm not see)

Video on YouTube:
  • http://www.youtube.com/watch?v=e0LszkJnDvM
http://www.youtube.com/watch?v=e0LszkJnDvM
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
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11-20-2010, 01:00 PM
#2
StripTheSoul Offline
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Posts: 4,620
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A nice thread you've got yourself here. I checked because I was surprised, but nope, there hasn't already been a thread for this game around. At least not in the index.
However, there are a few things you might want to adjust:
"load hi-res textures" does NOTHING for you, believe me. I don't know if it hurts in any way, but why take the chance when there's nothing to be gained. (the only way to really load hi-res textures is to have a hi-res texture pack made by someone, and since - apart from Resident Evil 4 - there are no packs available, this option is pretty much useless for now)
"XFB" <-- is this necessary? Try without, if nothing changes, do without.
Widescreen hack <-- This shouldn't be needed for most (all?) Wii games, cuz they're automatically fitted to widescreen. This hack could only cause problems, I guess.
"OpenGL" <- I guess you mean OpenCL? I would enable it as long as there are no specific issues with it in this game...?
Framelimit <-- I'd rather have it enabled, at auto. Otherwise you could have your frames go too high sometimes. If you disable this, I'd at least enable audio throttle in DSP settings.

You might want to test if the game really needs Load Native Mipmaps and Pixel Lighting; because if not, I'd rather not have them enabled, slowing things down.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-20-2010, 08:00 PM
#3
Damphil Offline
Member
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Posts: 193
Threads: 23
Joined: Aug 2010
StripTheSoul
Well, I'm in the first post in the settings to add in some of the options - You can included or not.
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
Find
11-20-2010, 10:11 PM
#4
StripTheSoul Offline
YouKittenMe?
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Posts: 4,620
Threads: 37
Joined: Oct 2009
ah, one more: Enable CPU Access <-- I don't think this game needs that. And it can slow things down.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-21-2010, 02:18 AM
#5
Damphil Offline
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Posts: 193
Threads: 23
Joined: Aug 2010
(11-20-2010, 10:11 PM)StripTheSoul Wrote: ah, one more: Enable CPU Access <-- I don't think this game needs that. And it can slow things down.
Y me it's not doing anything, but if you have it slows down - off.

In my 1-st post - it's standart config, all time, on all game ^_^.
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
Find
11-23-2010, 07:46 AM
#6
TheSecondOne Offline
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Posts: 19
Threads: 0
Joined: Mar 2010
Don't bother, the WiiMote actions are too precise to be emulated properly. I've spend hours tweaking the settings.

- You can't use a few of the skills you learn
- Finishing off several enemies and bosses will take many tries and luck
- Halfway through the game there's a spiderpit with several WiiMote/Nunchuck actions in a row, and you cannot get past this.

Otherwise, it was fine from what I could tell.
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11-24-2010, 12:12 AM (This post was last modified: 11-24-2010, 12:14 AM by Damphil.)
#7
Damphil Offline
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Posts: 193
Threads: 23
Joined: Aug 2010
(11-23-2010, 07:46 AM)TheSecondOne Wrote: Don't bother, the WiiMote actions are too precise to be emulated properly. I've spend hours tweaking the settings.

- You can't use a few of the skills you learn
- Finishing off several enemies and bosses will take many tries and luck
- Halfway through the game there's a spiderpit with several WiiMote/Nunchuck actions in a row, and you cannot get past this.

Otherwise, it was fine from what I could tell.
Well, why. I use the Joist on PS2.
It's screen of my config.

Take control of a scorpion:
  • Jerk or run - you need to down the Nunchuk for movement. I configured it this way:
    • Config Nuchuk - Shake - Y&Z(equally) - 1-button (stick down)
    • Config Nuchuk - Shake - X&Y&Z(equally) - 2-button (one shift)
    • It turns out: we go - press stick down and shift - we run.



Attached Files Thumbnail(s)
   
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
Find
12-25-2010, 01:47 AM
#8
diegochiha Offline
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Posts: 110
Threads: 9
Joined: Apr 2009
well just here to report that as TheSecondOne says this game is not playable due to wiimote plugin limitations, the actions in this game seems so precise, i tried from newer to older revisions without luck, and you need to do certain high precision wiimote things in order to advance in the game, otherwise i can play this game just fine what a shame
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12-25-2010, 03:29 AM
#9
StripTheSoul Offline
YouKittenMe?
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Posts: 4,620
Threads: 37
Joined: Oct 2009
Well, just to put it right, this game is not playable WITHOUT A REAL WIIMOTE. With one, it's perfectly well playable Wink
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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12-27-2010, 11:02 PM
#10
mavlok Offline
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Posts: 20
Threads: 3
Joined: Nov 2010
(12-25-2010, 03:29 AM)StripTheSoul Wrote: Well, just to put it right, this game is not playable WITHOUT A REAL WIIMOTE. With one, it's perfectly well playable Wink

Are you sure? Cause I can't do the spin attack by shaking the wiimote.
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