I am running Dolphin x64 on my Macbook Pro on Windows 7 via Bootcamp, but I seem to be unable to get much better than 30-40 FPS when in the busier areas of Super Mario Galaxy (the observatory hub is a particularly nasty case) no matter what I do (never run using anti aliasing, tried switching internal resolution between 1x and 2/3x and backend between OpenGL and D3D9 with little change). The system is a Core i7 2720QM, 8GB ram and a Radeon Mobility 6650 1GB GDDR5: the symptoms would point towards me being CPU bound here, but the task manager only shows Dolphin using around 30% of CPU time.
What do you reckon is my bottleneck here?
What do you reckon is my bottleneck here?