Just closing the loop on an old issue.
I reported years ago on an issue that drove me nuts and I could never fully resolve, where NSMWB would experience frequent disconnections when using BT passthrough with a real Wii BT adapter. It was also hard to get wiimotes to connect upon game launch. The only way to avoid these issues was to disable vsync, which is undesirable due to screen tear. For a while, vulkan was immune to this, but eventually it too started experiencing the problem.
Well, now after a long period of inactivity I decided to see how things were doing and realized the issue was still there. I played trial and error with a few graphics options and stumbled into the fact that enabling the newish "VBI Skip" feature entirely cures this problem for me: rock-solid connection from launch to finish on NSMBW. It also fixes hit & miss initial wiimote connection on Skyward Sword.
I hope this helps others.
I reported years ago on an issue that drove me nuts and I could never fully resolve, where NSMWB would experience frequent disconnections when using BT passthrough with a real Wii BT adapter. It was also hard to get wiimotes to connect upon game launch. The only way to avoid these issues was to disable vsync, which is undesirable due to screen tear. For a while, vulkan was immune to this, but eventually it too started experiencing the problem.
Well, now after a long period of inactivity I decided to see how things were doing and realized the issue was still there. I played trial and error with a few graphics options and stumbled into the fact that enabling the newish "VBI Skip" feature entirely cures this problem for me: rock-solid connection from launch to finish on NSMBW. It also fixes hit & miss initial wiimote connection on Skyward Sword.
I hope this helps others.
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000