Hi everybody,
I'm actually running Dolphin 3.5-1026 under OpenSuse 12.2 (X64) on my laptop (intel i7@1.75GHz, 8GB RAM and 1.5GB Nvidia GTX-460M using NVIDIA 304.64 drivers). I used to run Dolphin under Win7 (x64) on dual boot very well but I'm trying to optimize it also on my main OS, OpenSuse.
The thing is that no matter the game I run I have excellent FPS, let's say 24-30 / 45-60, and all of the sudden I hear the laptop fans starting up and FPS dropping to 10 / 18 FPS with a super choppy performance. This lasts for around 10 seconds and then back to full speed... repeating the process every 30 seconds. I know that my hardware is fine to run Dolphin and I'm not pretending full speed all the time in all games, but I think I should be able to do something to correct this behavior. I don't know if this is kind of a "buffering" or what, but I reproduce the behaviour in every game I play (both Wii and GC ones) Of course I didn't have this problem under Windows so is something related to my Linux partition.
Regarding Dolphin configurations, I leave everything to standard, only change Anisotropic filtering to 16X and Antialiasing to 2X, but that is not the cause, as "none" & 1X have the same effect.
Anyone who can give me an orientation of what should I try or if there is another "optimized" branch to try to compile will be very welcome!
Thanks a lot!
I'm actually running Dolphin 3.5-1026 under OpenSuse 12.2 (X64) on my laptop (intel i7@1.75GHz, 8GB RAM and 1.5GB Nvidia GTX-460M using NVIDIA 304.64 drivers). I used to run Dolphin under Win7 (x64) on dual boot very well but I'm trying to optimize it also on my main OS, OpenSuse.
The thing is that no matter the game I run I have excellent FPS, let's say 24-30 / 45-60, and all of the sudden I hear the laptop fans starting up and FPS dropping to 10 / 18 FPS with a super choppy performance. This lasts for around 10 seconds and then back to full speed... repeating the process every 30 seconds. I know that my hardware is fine to run Dolphin and I'm not pretending full speed all the time in all games, but I think I should be able to do something to correct this behavior. I don't know if this is kind of a "buffering" or what, but I reproduce the behaviour in every game I play (both Wii and GC ones) Of course I didn't have this problem under Windows so is something related to my Linux partition.
Regarding Dolphin configurations, I leave everything to standard, only change Anisotropic filtering to 16X and Antialiasing to 2X, but that is not the cause, as "none" & 1X have the same effect.
Anyone who can give me an orientation of what should I try or if there is another "optimized" branch to try to compile will be very welcome!
Thanks a lot!