(11-03-2017, 10:17 AM)Nobulilo Wrote: Sure! Sorting the info:817 does not change anything that can cause initialization problems in dx11 or dx9, have you tested latest 995? have you tested disabling backend multithreading option in dx12 to see if the error message changes?
Official Dolphin 5 / Ishiruka 792 (and older versions):
DX11: No Problems but i still have high frame drops,
DX9: No problem other than frame drops,
DX12: Huge fps boost and no "Texture encoder at different Lines" error.
(Most games i can play in 2k with a rare or minimum fps drop), and i can use ReLive to recording with no problems.
Vulkan: Better than DX9 and 11 in terms of frame rate, but more slow than DX12.
Ishiruka 817 (And any other versions after 817, till the latest):
DX11: Crashes with an error "Failed to Intialize DX Render"
DX9: High Frame drops and crashes eventually
DX12: More stable FPS in game (I Can Play in 2k resolution with absolutely no frame drops) but Texture encoder at different Lines at random times when i play.
Vulkan: Texture encoder at different Lines and sometimes "Queued CommandList::Background ThreadFunction Failed line 336" error.
Thanks in advance!
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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11-04-2017, 04:15 AM
11-04-2017, 05:12 AM
@TheLastPurple: version 996 should be uploaded to the latest folder witha a fix for your issue.
11-04-2017, 09:37 AM
(11-04-2017, 04:15 AM)Tino Wrote: 817 does not change anything that can cause initialization problems in dx11 or dx9, have you tested latest 995? have you tested disabling backend multithreading option in dx12 to see if the error message changes? Yes, i tried to disable but doesn't work. Just to remember, my drivers are updated, and i don't have any problem with my gpu or cpu I made a test and played Rise of Tomb Raider for several hours in DX12 API, got no errors and everything was fine Just with Ishiruka i have this problem =( Despite those errors i love this version of dolphin, Thank you! =D 11-04-2017, 03:56 PM
(11-04-2017, 09:37 AM)Nobulilo Wrote: Yes, i tried to disable but doesn't work.Have you ever used older versions of Dolphin (older than 4.0?) or used really old Ishiiruka versions? If you have, you need to start your "Documents/Dolphin Emulator/config" folder from scratch. The configs corrupted themselves from the move from 3.5 to later versions of 4.0. 11-08-2017, 11:38 AM
I'm having some problems with custom textures on Dolphin Ishiiruka 996 in Xenoblade Chronicles (NTSC-U). The 60 FPS code doesn't work too on ishiiruka too but both the textures and the code works well on the master branch.
60 FPS code: https://forums.dolphin-emu.org/Thread-nt...other-mods textures: https://forums.dolphin-emu.org/Thread-xe...er-13-2017 here's a example of the error: https://imgur.com/a/mzPR6 Thanks for the help.
My specs:
Operating System: Windows 10 x64 Processor/CPU: intel I7 3770 3.4 Ghz Video Card/GPU: Nvidia GeForce 1060 6GB Memory/RAM: 16 GB Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures. I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way!
Are you using postpocessing shaders for the screenshot it seems you have matso-dof enabled and that is what causing the graphic error. About the fps path it will be fixed in my next version when the latest core is merged
11-09-2017, 01:57 PM
I don't know if you know about this, but this is what the depth shader looks like with the post-processing trigger set on anything but "On Swap"
Here it is with the post-processing trigger set on "On Swap" This affects post-processing shaders that rely on depth, like Ambient Occlusion and Depth of Field. This only happens when the graphics backend is DirectX 12. 11-09-2017, 10:53 PM
@WotDoesItLookLike: thanks for the report, that a problem already reported im trying to fix it rigth now
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