(11-03-2016, 08:57 AM)cmv1993 Wrote: HI Tino
I have made test with super mario galaxy 1
i5 750 3.6Ghz, Nvidia 1060 6GB, 3x IR, 16x AF, scaled EFB copy, skip EFB access, ignore format changes, store EFB copies to texture only, all checkeds
I have test when start the game, when Bowser invades the Mushroom Kingdom with a surprise attack in a fleet of airships
This part is very lively and heavy, bombarding bowser a lot. There are many Toad running on all sides
The worst backend is DirectX 11. In addition, the bombing falls a lot fps. fps about 45-50-60
Opengl about 70-85fps
Vulkan about 80-100fps
Let's see if tomorrow I can do more tests
Thank You Tino
HI Tino
I've done the same test again using version 834
Opengl about 100-140fps
Vulkan about 110-150fps
Dx11 90-120 FPS
(11-04-2016, 08:36 AM)cmv1993 Wrote: HI Tino
I have made test with xenoblade chronicles, walking in Colonia 9
4K, 6x IR, 16X AF, Scaled EFB Copy, Skip EFB Access, ignore format changes, Store EFB copies to texture checked
All backend: opengl, directx11 and vulkan about 70-85fps, but I have the feeling that vulkan fps are more consistent
Regards
In version 834 I get the same results in opengl and vulkan, but directx11 does not load, I've waited 15 minutes
I've also tested Super Mario Galaxy 2
4K, 6x IR, 16X AF, Scaled EFB Copy, Skip EFB Access, ignore format changes, Store EFB copies to texture checked
Results in Starship Mario:
opengl about 75-90 fps
vulkan 120-140 fps
dx11 100-120 fps
In 834, the backend vulkan still does not load dds textures
Regards