@hellbringer616: your textures can't be opened you are missing the security key on the link. but Apart from that zelda Oot only use ligthing for the characters and some objects so displacement will not work on the enviroment.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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02-24-2016, 03:34 AM
First time mega user so sorry about that.
But! that makes perfect sense, sucks we couldn't find a way to implement it, i was hoping to try and make this gem look even better haha. Oh well, thanks for this amazing build! 02-24-2016, 05:25 AM
Might be a stupid question but is there some kind of compatibility list with games that support custom materials and games that don't support custom materials?
(02-24-2016, 05:25 AM)Rickv123 Wrote: Might be a stupid question but is there some kind of compatibility list with games that support custom materials and games that don't support custom materials? https://github.com/Tinob/Ishiiruka/wiki/Material-Maps - Kinda, still WIP, if you test out any other game you should post the results here. 02-24-2016, 07:43 AM
Alright, I've tested The Wind Waker and super smash bros melee.
Zelda: The Wind Waker : Envoirment doest work (Outset island). Link's outfit works but due to bad texture mapping of the game it glitches. Super smash bros melee- Seems to be working fine on mario and young link. Again doesn't work on the envoirment (fountain of dreams). Please note that I've only done just some quick examples and these are basically first impressions of what I could get to work and what not.
Now with the new version, I've got some shaders to work with Ishiiruka!
Here's a pack of shaders: Hyllian-Shader-Pack-v1.0.zip (Size: 21.31 KB / Downloads: 251) The shaders included are: - adaptive-sharpen.glsl - crt-hyllian.glsl - jinc2-sharper.glsl - reverse-aa.glsl - super-xbr.glsl - xbr-lv2.glsl RE0 with super-xbr: (02-24-2016, 09:52 AM)Hyllian Wrote: Now with the new version, I've got some shaders to work with Ishiiruka! Wonderful thanks! Could you try to port SuperRes, CRT-Royale, ScaleFX-Hybrid and maybe CRT-Lottes too? 02-24-2016, 10:35 AM
(02-24-2016, 10:03 AM)Ramoth Wrote: Wonderful thanks! Could you try to port SuperRes and CRT-Royale, ScaleFX-Hybrid and maybe CRT-Lottes too?Holy shit, man! You're insatiable! I just finished porting these shaders and you're already asking for others! It was a pain in the ass to port these and work with Tino in figuring out some of the bugs. Now I'll go back to develop shaders, no more ports for now. 02-24-2016, 11:35 AM
(02-24-2016, 10:35 AM)Hyllian Wrote: Holy shit, man! You're insatiable! I just finished porting these shaders and you're already asking for others! It was a pain in the ass to port these and work with Tino in figuring out some of the bugs. Now I'll go back to develop shaders, no more ports for now. Hey dude, just 2 simple questions, even I have a crappy PC is it OK to use shaders (but does work with full speed), second question how's supposed to use/put this shader? Thanks 02-24-2016, 11:55 AM
(02-24-2016, 11:35 AM)Sammy55 Wrote: Hey dude, just 2 simple questions, even I have a crappy PC is it OK to use shaders (but does work with full speed), second question how's supposed to use/put this shader?inside the zip the shaders are already in the correct folders. You'll see the same folder inside Dolphin installation folder (inside Sys). If it'll run ok on your PC. I have no idea. Just test it and prove to yourself. |
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