you just need to download dx9 end user libraries and you can use it on windows 10
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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01-27-2016, 03:59 PM
(01-26-2016, 08:19 PM)djneo Wrote: Heys guys, does anyone have same problem by using custom textures and Ishiiruka? This happens when you don't have enough RAM, I believe. Since Ishiiruka loads things Asynchronously, it requires more RAM from your system. That is also why it happens FASTER with Prefetch on. Sometimes Texture Packs work without Prefetch for me and they crash Ishiiruka if I do prefetch them. I would heavily suggest converting all of your packs to .DDS format though if they aren't already. I use DDS Converter 1.4 with the following settings when converting texture packs (it will bulk convert any format into DDS): Output Format - DTX5 Clamp Alpha It's probably for the best to turn off preview, it goes a bit faster that way. 01-27-2016, 05:09 PM
(01-27-2016, 03:59 PM)shangry Wrote: This happens when you don't have enough RAM, I believe. Since Ishiiruka loads things Asynchronously, it requires more RAM from your system. That is also why it happens FASTER with Prefetch on. Sometimes Texture Packs work without Prefetch for me and they crash Ishiiruka if I do prefetch them. Thanks for the tip! Do you think after this the textures looks any worse? Also does this program creates mipmaps and do I need them? Sorry for noob questions, Im learning As for ram, I have 12gb and gpu with 6gb ram. Thanks again.
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 01-27-2016, 05:31 PM
(01-27-2016, 03:59 PM)shangry Wrote: This happens when you don't have enough RAM, I believe. Since Ishiiruka loads things Asynchronously, it requires more RAM from your system. That is also why it happens FASTER with Prefetch on. Sometimes Texture Packs work without Prefetch for me and they crash Ishiiruka if I do prefetch them. I didnt think that would be a problem since i have 16 gb gskill ripjaw Ram. Im not sure why its happening to me though cause it was only like 500 something textures instead of couple thousand like some have. And it works on other builds but ishiiruka was crashing for me. 01-27-2016, 08:09 PM
Hey, loading custom textures crashes Ishiiruka for me in this build (529). It works fine in the stable 420, but that has way less options.
Game: Metroid Prime (GM8E01) Backend: DX11 OS: Windows 7 Pro It's just regular textures, none of that cool stuff. Settings: 1920x1080, Force 16:9 exclusive Fullscreen 4x for WQHD 2x MSAA (FXAA option on) Anistropic 16x Scaled EFB Copy, Force Texture Filtering, Widescreen Hack, Per-Pixel Lighting, Phong Lighting, Tessellation enabled Ignore Format Changes, Store EFB copies to Texture Only, TCache Fast, EFB Virtual, Bounding Box GPU, Fast Depth, Full Async Shader (I'm missing the Wait and Predictive FIFO options in this build) Post-Processing: IshiirukaFX (mostly everything is on) I use an Intel i7 4770k and a GeForce 660 GTX, 8GB DDR3. The crash dump text: Code: cbuffer TSBlock : register(b0) { I hope this problem doesn't cause too much stress, your work is amazing! 01-27-2016, 08:43 PM
The problem is not related to the amount of ram, is caused by an error when decoding some png files with libpng . Will try to fix them soon
01-27-2016, 09:04 PM
Thank you!
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 01-27-2016, 09:58 PM
Hey I've been having an issue with dumping textures in dx11 the past 4 or 5 builds. o.o
It seems to only dump certain textures like HUD, but nothing from the environment. 01-28-2016, 10:47 PM
Dumb question: is dx12 backend supposed to work only with dx12 gpu? (My dx10 Nvidia gtx460 works perfectly fine with dx11, but not even start with dx12)
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