Still getting that prefetch custom texture crash on startup for that 1 game. Redownloaded the textures and tried it with the latest official build, no problems .-. I wouldn't mind using textures normally if there wasn't so much stuttering.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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07-29-2015, 04:38 AM
@xSonic521x:
if you remove GZ2E01/Desert Temple/tex1_512x128_m_a4fbeb94707a8837_14_mip1.png GZ2E01/Desert Temple/tex1_512x128_m_a4fbeb94707a8837_14_mip2.png you will fix the problem, those images have some invalid values on their header that make pnglib explode. 07-29-2015, 12:12 PM
Thank you so very much, I'm not sure how you figured that out, I'm more of a user and tester for others if anything. But that worked, thank you. =) Whoever is making that texture pack seems to want to use your versions of Dolphin to compliment it, you may want to notify them before their next update.
The option for the async shaders isn't available for me...
JK forgot i was only on OpenGL 07-31-2015, 10:05 PM
Wind waker displays and stays on a black screen after the nintendo logo on build 411(af21d0a) x64 for me while using DX9 mode, however under opengl and DX11 it runs as it would.
Tried 407(1b6f52d) x64 build and the game is working perfectly under DX9, DX11 and opengl. Both games tested under the default ini configuration. 08-01-2015, 04:17 AM
Try the latest from here: https://dolphin-emu.org/download/ (4.0-7135 as of writing)
updated the latest folder witha new versiom, some fixes for errors in dx9 introduced in the prev version,
@dopefish69: your issue should be fixed.
Some nice aspect ratio fixes in Dolphin-master... (I don't think Ishiiruka has all of them merged)
Z-HLE branch rebased and updated... (it would be nice to have an Ishiiruka build with these audio improvements merged, the official/vanilla builds are too slow) |
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