@masterotaku : Sorry found the error, will fix it later
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
|
07-16-2015, 04:46 AM
(07-16-2015, 04:34 AM)Tino Wrote: @masterotaku : Sorry found the error, will fix it later Thank you! I have one question about your builds: where does the name "Ishiiruka" come from?
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 07-16-2015, 05:49 AM
(07-16-2015, 04:46 AM)masterotaku Wrote:Ishiiruka is the japanese name for the Dall's porpoise (Phocoenoides dalli) that is one of the fastest dolphins in the world(07-16-2015, 04:34 AM)Tino Wrote: @masterotaku : Sorry found the error, will fix it later 07-16-2015, 05:52 AM
07-16-2015, 06:05 AM
Since I think you said you don't port all the changes from official Dolphin over to Ishiiruka, is there an easy way to see the differences? A document with which pulls made it to official but not to Ishiiruka? We already have a list of what Ishiiruka has that Dolphin doesn't, but it would be nice if it worked both ways.
if that's too much effort, than just disregard me. (also, I wish Dolphin had features like timestretching and SSAO. You always seem to be a few steps ahead. )
That document will be really dynamic because i try to merge master changes every week. For example tonight I will put a new version with latest master changes integrated. But if you are interested in the main differences they are all in videocommon and they include that i don't support sync gpu and i did not update the fifo with the latest changes because they cause slowdowns on my machine.
07-16-2015, 07:00 AM
(07-16-2015, 06:42 AM)Tino Wrote: That document will be really dynamic because i try to merge master changes every week. For example tonight I will put a new version with latest master changes integrated. But if you are interested in the main differences they are all in videocommon and they include that i don't support sync gpu and i did not update the fifo with the latest changes because they cause slowdowns on my machine. Hey tino, in your latest build, the ssao change you did for Arc Rise's SSAO doesn't work anymore. It reverted back to the old way for me. o.o 07-16-2015, 07:52 AM
(07-16-2015, 07:05 AM)Tino Wrote: Thanks for the report will return to the old version then. Not a problem! I didn't even notice at first, but I was playing tp and im like, wait, why isn't his bangs getting shadowed, but the grass is?, switched between current and previous, messed with the ssao slider and bam. Anyway, I made art. :3 |
« Next Oldest | Next Newest »
|
Users browsing this thread: 6 Guest(s)