already reproduced. will try to fix it soon.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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07-12-2015, 03:41 PM
Hi there. First of all, your version rocks, Tino!! Specially the Full async Shader generation and the Interlaced 3D. Without this two, I couldn't be playing Zelda Twilight Princess with HD textures in 3D.
However, there's the (I believe it is known by now) water reflection problem in 3d. Water isn't seen propely in 3d (it is in 2d). I recently found this post: https://forums.dolphin-emu.org/Thread-ze...ns-3d-mode which fixes the problem. However, I tried to apply the problem in Ishiiruka build, but it doesn't work. It's like it doesn't detect the new files in the directory, there is no difference in the game after I put the files in Dolphin.exe Ishiiruka build directory. Is there any way to make your version read the files, so the water is fixed? Thanks in advance!
OS: Windows 10 64 bit
Processor: Intel Core I7 8700 RAM: 32 GB Kingston Dual Channel Video: ATI Radeon RX 580 8GB VRAM Motherboard: Gigabyte Z370M 07-12-2015, 07:45 PM
07-12-2015, 08:11 PM
I was looking for new builds with dx9 support. Can you say on what official revision your buids are based?
07-12-2015, 10:19 PM
I try to maintain the core updated. The lastes version is based in master from 10 days ago dont remember the exact version right now.
07-12-2015, 10:52 PM
Oh, it's awesome! Really, I need a new version to get minimap textures from Zelda TP. r5561 changed a way of working with EFB buffer. It has a better quality, but it is not dumped with other textures anymore. Perhaps, 3d Ripper DX will be able to get them.
07-12-2015, 11:00 PM
Is not dumped because now is a full efb copy. Just for curiosity why you need the texture?
07-12-2015, 11:06 PM
It is for the UDK Zelda game. Getting original minimap textures would be easier than trying to recreate each of them manually.
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