will take a look at the issues thannks for the report.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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05-17-2015, 12:14 AM
updated the latest folder with a new version. Added support for partial constant buffer updated in dx11 (dx11.1 and windows 8 only). Added Matsodof port, @ZeldaGamer23 will be really happy with this one.
05-17-2015, 12:47 AM
05-17-2015, 01:12 AM
I'm getting some sort of geometry flickering in revision 360, check Luigi's mouth:
I'm not using any post processing effect on that picture. This didn't happen in 357 and I'm not sure if other games are affected, haven't had the time to check more. And here is how MatsoDOF looks on Starfox Assault: That didn't happen on Luigi's Mansion, at least not so bad, in the intro it loses focus a lot but inside the mansion seems to be working fine, no noticeable dof effects though. 05-17-2015, 04:10 AM
This is amazing work! Currently trying to get SSAO with MATSO.
Here's my modification. Any help will be appreciated. Code: // Simple SSAO 05-17-2015, 05:19 AM
This is the result of my modification. It seems the DoF is offsetting the game.
05-17-2015, 06:08 AM
change
void PS_DOF_MatsoDOF1() { SetOutput(GetMatsoDOFBlur(2, ToSRCCoords(GetCoordinates()))); } to void PS_DOF_MatsoDOF1() { SetOutput(GetMatsoDOFBlur(2, GetCoordinates())); } and you will fix that 05-18-2015, 11:07 AM
(This post was last modified: 05-18-2015, 11:08 AM by misterdean.)
i started using this version and the predictive FIFO and full async shader compilation makes games run so much smoother. was wondering if there are any other settings i should play with for better performance / quality?
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