files is that pack are not well formed, they have the mipmapcount field fixed to the same value of the Width, the same goes for the size, so the dds loader detects mipmaps that does not exists. will post a patch later to support this scenario.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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05-13-2015, 09:39 AM
(05-13-2015, 05:41 AM)Tino Wrote: files is that pack are not well formed, they have the mipmapcount field fixed to the same value of the Width, the same goes for the size, so the dds loader detects mipmaps that does not exists. will post a patch later to support this scenario. Glad to see this finally getting fixed. I figured it had something to do with the mips. I'm excited for the patch! I've noticed my performance is a lot worse compared to the main branch and compared to earlier versions of Ishiiruka. Is this to do with the shader implementations? My performance is hurt even without them enabled. 05-13-2015, 09:45 AM
It seems to me that if somebody made an invalid texture pack that the burden is on the skinner to fix his pack and not on you to support broken textures with patches that might cause other problems down the road.
(05-13-2015, 09:45 AM)AleronĀ Ives Wrote: It seems to me that if somebody made an invalid texture pack that the burden is on the skinner to fix his pack and not on you to support broken textures with patches that might cause other problems down the road. well the thing is that this pack works fine on official master builds, just not on Ishiirika builds. (05-13-2015, 09:39 AM)Knots Wrote:(05-13-2015, 05:41 AM)Tino Wrote: files is that pack are not well formed, they have the mipmapcount field fixed to the same value of the Width, the same goes for the size, so the dds loader detects mipmaps that does not exists. will post a patch later to support this scenario. can you please point me to a specific place where i can test the performace difference. Tested my normal places and they seem to produce the same framerate 05-13-2015, 12:34 PM
updated the latest folder with a new version. merged latest master changes. please test for regressions.
05-13-2015, 01:25 PM
Has anyone done any testing to see if this build help with the Rogue Squadron 2 and 3 games?
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05-13-2015, 02:37 PM
05-14-2015, 06:28 AM
(05-13-2015, 12:34 PM)Tino Wrote: updated the latest folder with a new version. merged latest master changes. please test for regressions. Performance issues seemed to have been resolved. Unsure if this is due to an update, or if performance had been impacted from my loading from a save state rather than the "normal" way. I will test this when I have more time. ssao.glsl does not change rendering as of latest version. ssao.fixedquality.glsl, however, does apply SSAO as intended. DoF tab (in ssao.fixedquality.glsl) is present in config, and DoF can be enabled, but focus position sliders seem to have no effect. Trying to open "config" for ssao.glsl yields a broken box with no options. 05-14-2015, 06:43 AM
(This post was last modified: 05-14-2015, 06:55 AM by masterotaku.)
Not a regression, but there's a small problem with my texture pack for Zelda Collector's Edition that has been happening since a lot of time ago.
How it should look (this is a screenshot from a master build): How it looks in Ishiiruka: There are 2 textures that aren't loading in Ishiiruka: the "OCARINA OF TIME TM" one, and the "1998, 2003 Nintendo" one. First, I thought "they may have a different name in these builds", but yesterday I dumped them and they had the same name the HD textures have in the Load folder. Is it a problem with my textures, or with Ishiiruka? On another note (another issue that was always there), when a game has custom textures, Dolphin crashes 99% of the time when I quit the game. I even try exiting exclusive fullscreen mode first, but it's no use. In master builds it doesn't happen, or at least not so frequently. Offtopic PS: I've just changed that ugly "P" that can be seen in the "PRESS START" text. You'll see the change for the next update of my texture pack :p.
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