(04-24-2017, 09:09 PM)matheusstaffa Wrote: Hi, i am trying to use the latest ishiruuka (926) but i am getting too many lags that doesn't happen on latest master branches.please share your configuration
Games tested (all NTSC-U):
Super Mario Sunshine, Mario Kart Wii and Xenoblade Chronicles.
I can share my ini if you want.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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04-25-2017, 01:08 AM
04-25-2017, 11:02 AM
updated latest folder with a new version, merged latest master changes, fixesd reported issue with viewport reducing while increasing efb scale. @Nar: can you test this?
04-25-2017, 12:43 PM
(04-24-2017, 08:37 PM)Tino Wrote: @Consolarificus and MYCRAFTisbest: can you share your configurations? Of course! By the way, this issue persists with 928. Here are the relevant INIs: INIs.zip (Size: 3.5 KB / Downloads: 76) ; and my system specs are in my profile. Thanks Tino 04-25-2017, 01:00 PM
(04-25-2017, 12:43 PM)Consolarificus Wrote: Of course! By the way, this issue persists with 928. Here are the relevant INIs: ; and my system specs are in my profile. I see the your have ForceLogicOpBlend = True, that option can be enabled only for amd cards from hd 2xx and up and nvidia 10xx and up, please try with that option disabled. 04-25-2017, 04:33 PM
(04-25-2017, 11:02 AM)Tino Wrote: updated latest folder with a new version, merged latest master changes, fixesd reported issue with viewport reducing while increasing efb scale. @Nar: can you test this? the bug is fixed, thanks Tino ( •ᴗ•) b btw I had some graphical glitches (distorted models) in the new version that seemd to be caused by per-pixel-lighting. Deleting my caches fixed it.
System specs:
Spoiler:
Hi I have a problem with Ishiiruka(I tried the 2 latest builds and the problem happens with both): when I use Direct 3D 12 games like Mario Galaxy 2 and others crash at random times whereas Mario Kart Wii crashes exactly when the screen goes black and the race is about to start(when I leave the starting menu, the one where you chose which race you want to play). The problem with Mario Kart Wii is that a warning appears : "DX12::StateCache::GetPipelineStateObjectFromCache failes in D3DState.cpp at line 466: Failed HRESULT : 80070057" then it stays frozen in black screen for some seconds then crashes.
04-26-2017, 09:24 AM
(04-24-2017, 08:37 PM)Tino Wrote: @Consolarificus and MYCRAFTisbest: can you share your configurations? Awful dropbox download of config I'm running an Intel Atom x7-8750 as my CPU and integrated GPU (I believe it's an Intel HD 405). 4 gigs of ram if that matters. Quote:TinoI have that option set to false in my config. I've had it on in the past if that matters. EDIT: Just tried 928, same issue. Also thought I might as well mention my Mii head profile for SMG is missing some of it's model but not everything. You can kind of see through the back of the head a bit. Not sure if this helps make the problem easier for someone knowledgeable to spot, but it looked interesting. 04-26-2017, 12:43 PM
Tino, same issue with 928 with that setting turned off.
I did try a GameCube game (Paper Mario), and it displayed fine. Somehow, the issue may be limited to Wii emulation, if that is possible. 04-26-2017, 07:13 PM
Yes dx12 are graphical corruption
See my Old comment and test on game But in vulkan version is good. 04-26-2017, 07:29 PM
(04-26-2017, 12:43 PM)Consolarificus Wrote: Tino, same issue with 928 with that setting turned off. It isn't for me at least. Super Mario Sunshine has the same issue. I haven't had it happen to all games though ether. |
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