updated latest folder with a new version, graphic corruption under dx12 should be fixed.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
|
04-27-2017, 12:52 PM
04-28-2017, 02:46 AM
no perfect ,ouppps
graphics corruption is same why ?? thanks for you'r job tino , i love your emul ishii ;-)
The problem I mentioned in the precedent post was fixed by disabling "force logic blending". Still another problem occurs (apparently randomly) with Direct 3D 12: everything is going smoothly 60fps then the screen goes black and two warning messages appear(and dolphin crashes): "DX12::ID312QueuedCommandList::BackgroundThreadFunction failed at D3DQueuedCommandList.cpp at line 336: Failed HRESULT: 887A005" and when I click ok another one appears immediately: "DX12::TextureCache::CreateTexture failed in TextureCache.cpp at line 314: Failed HRESULT: 887A005". This happens with every x64 release of the latest folder. These warnings I copypasted while playing Mario Kart wii but similar errors arise also with Mario Galaxy 2. I tried changing various settings but none seems to fix this. Any help?
04-30-2017, 03:25 AM
I haven't used this in well over a year, but I'm almost positive I remember an option to cache custom textures into the VRAM instead of the DRAM. Is that possible, or am I imagining it?
04-30-2017, 08:22 AM
(04-30-2017, 02:23 AM)andreaf96 Wrote: The problem I mentioned in the precedent post was fixed by disabling "force logic blending". Still another problem occurs (apparently randomly) with Direct 3D 12: everything is going smoothly 60fps then the screen goes black and two warning messages appear(and dolphin crashes): "DX12::ID312QueuedCommandList::BackgroundThreadFunction failed at D3DQueuedCommandList.cpp at line 336: Failed HRESULT: 887A005" and when I click ok another one appears immediately: "DX12::TextureCache::CreateTexture failed in TextureCache.cpp at line 314: Failed HRESULT: 887A005". This happens with every x64 release of the latest folder. These warnings I copypasted while playing Mario Kart wii but similar errors arise also with Mario Galaxy 2. I tried changing various settings but none seems to fix this. Any help? have you tested disabling multithreaded support for dx12? (04-30-2017, 03:25 AM)JoostinOnline Wrote: I haven't used this in well over a year, but I'm almost positive I remember an option to cache custom textures into the VRAM instead of the DRAM. Is that possible, or am I imagining it? the option was removed because it causesd a lot of false errors reports and the performance gain was not that big. 05-01-2017, 07:41 PM
Hi, i have problem starting ishiiruka 929 when using DX12 error (dx12 d3d create failed in d3dbase.cpp at line 342, failed HRESULT : 887A0001)
It's fine when using dolphin-master-5.0-3560-x64 any solution for this? 05-02-2017, 12:32 AM
Hi firstly thank you very much for the hard work and dedication put into the ishiiruka build. It is better than the master build in many ways, way less stuttering ok with my gaming laptop. However, ever since the builds from last month, mario power tennis (GC version) has had issues. The ball won't render properly, the loading screen is all messed up in the face. Just want to report this bug
Windows 10 64 bit
Intel core i7-4710HQ CPU @ 2.50 Ghz Nvidia Gefore GTX860M 16GB RAM Latest dolphin development version 05-02-2017, 01:12 AM
@Inging17
yes version mario power tennis GC - test in vulkan mode are bad graphics on play party game thanks resolve this buhg too thanks |
« Next Oldest | Next Newest »
|
Users browsing this thread: 5 Guest(s)