I found some shaders https://code.google.com/p/qeffects-gl/downloads/list perhaps they can be ported to IshiirukaFX? Especially bump mapping, it may be better and easier to port than this bump mapping https://forums.dolphin-emu.org/Thread-pa...ed-shaders . SSAO and DoF also might be better.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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07-06-2015, 11:49 AM
updated latest folder witha new version. merged latestmaster changes, small improvements in SSAO range and adedd DOF depth range mode.
@CowlScatman: please try the new DOf mode when you check the "Use depth range focus" the first slider in focus point will control the focus depth and the secon slider will control the focus area size. @rlaugh0095: please test if the SSAO range slider works better in the scenarios you showed. (07-06-2015, 12:15 AM)CowlScatman Wrote:You are confused. I am referring to the ReShade implementation of Matso's shader (the one that comes with MasterEffect).(07-04-2015, 07:59 AM)Knots Wrote: @Tino, @CowlScatman Tino's port of Matso's shader doesn't have manual focusing. You can tell the shader where to focus on X and Y but the Z (depth) is automatically determined by nearest geometry. What you want is for the focus depth to be determined by a set point in Z by manually setting the Z coordinate. All I said was that it's possible to do and it'd be better if Tino added the feature to his port of Matso's Bokeh DoF instead of porting a whole different shader. 07-06-2015, 02:01 PM
(07-06-2015, 11:49 AM)Tino Wrote: updated latest folder witha new version. merged latestmaster changes, small improvements in SSAO range and adedd DOF depth range mode. Wow thanks for your speedy responce! Anyway at the moment im at work, but i get of in 7 hours. I'll show you the results once i get back home. Cant wait to give it a spin! 07-06-2015, 10:23 PM
(This post was last modified: 07-06-2015, 10:58 PM by rlaugh0095.)
Wow good work tino! SSAO problem has been solved and it helped out other games such as twilight princess as well. DOF works a multitude times better as well!
Here is an example of your work in glorious 4k! http://puu.sh/iP0gt/42871743bb.png Heck if arc rise had a texture pack, this would look as good a ps3 game. ^.^ Here is one of TP http://puu.sh/iP0xQ/92fa285ce7.png here is a regular 1080p pic of SoulCalibur II.....It looks AMAZING. 07-06-2015, 11:05 PM
(07-06-2015, 10:23 PM)rlaugh0095 Wrote: here is a regular 1080p pic of SoulCalibur II.....It looks AMAZING.You know that there's a 16:9 option inside the game, right? In case you were wondering.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 07-06-2015, 11:06 PM
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