awesome work @hcmeta 160%-ish increases jst from software nothing to be scoffed at
[Unofficial] Dolphin DX12 backend
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01-02-2016, 02:35 PM
Thanks for the continued bug reports/feedback, a new version (v0.93) has been uploaded on the first post that should address all the issues here.. specific reponses below. Shader caches need to be rewarmed on this version, as the logic was refactored a bit.
(01-01-2016, 01:38 AM)dephined Wrote: As you can see from the attachment, it's not fixed (in fact the problem got worse) Thanks - I think I tracked this down, can you confirm it is (really) fixed in v0.93? The version numbering change was due to integrating some upstream changes. (01-01-2016, 07:27 AM)Hexidecimal Wrote: So I've been messing with these builds on and off since I saw the performance increase and they seem to work really well. The gain in Mario Galaxy is especially nice. On the newest version, I cleaned up some things that might have been causing these crashes, and can't repro it locally now. Can you see if the Load Custom Textures crashes still happen on v0.93, and if the crashes are fixed by deleting your shader cache? You can theoretically put textures on a separate discrete GPU and read them over PCI-e, some hardware supports that, or put less important textures in system memory, but it's a trade-off - in both cases memory accesses will obviously be slower. Are there cases where you'd want that much memory? (01-01-2016, 10:20 AM)helios747 Wrote: Xenoblade works well. Shader compilation seems to take much longer than D3D11. That might just be a random occurrence though since AFAIK it uses the same compiler? Thanks - there was a bug in v0.92 in the shader cache, so it would stutter much more frequently than DX11, that's been fixed now. The HLSL -> DXBC is the same, but the final compilation done by the driver works a bit differently. The shaders are compiled in conjunction with the rest of the pipeline state, so that should reduce stutters/'hidden' driver compiles. Let me know if you don't see a difference with v0.93 after the caches have been warmed again. (01-01-2016, 11:04 PM)Wabe Wrote: Run into a couple of problems with 0.92 today: Yeah, the shader cache was a little buggy in v0.92, this is fixed. Can you see if the torch corruption issue still repros in v0.93 if you don't mind? (01-02-2016, 08:06 AM)fla56 Wrote: awesome work @hcmeta 160%-ish increases jst from software nothing to be scoffed at Thanks! :-) 01-02-2016, 11:36 PM
(01-02-2016, 08:05 AM)fla56 Wrote:(12-19-2015, 03:06 AM)neobrain Wrote: Hi! I know that opengl has some sort of fallback for older gpus. Could this be possible in D3D? Don't really know how this stuff works. 01-03-2016, 12:18 AM
looks like DX12 not using exclusive mode -getting Windows notifications/pop-ups in-game?
01-03-2016, 01:43 AM
In Starfox Adventures, torches are still shining through walls in .93 I'm afraid.
Mind, it does seem a particularly glitchy game even with vanilla Dolphin. 01-03-2016, 06:16 AM
(01-03-2016, 12:18 AM)fla56 Wrote: looks like DX12 not using exclusive mode -getting Windows notifications/pop-ups in-game? Yeah, it uses full-screen windowed. On DX12 (with flip-model swap chains) this is equivalent to FS-ex mode performance wise.. let me know if you see any issues here. (01-03-2016, 01:43 AM)Wabe Wrote: In Starfox Adventures, torches are still shining through walls in .93 I'm afraid. Thanks for checking, I think this has now been fixed in v0.94 on the first post, can you try that out? 01-03-2016, 10:03 AM
(01-02-2016, 11:36 PM)Craftyawesome Wrote: I know that opengl has some sort of fallback for older gpus. Could this be possible in D3D? Don't really know how this stuff works. there comes a limit when it's not possible but at least some of the multicore benefits would extend back a generation or two esp if nVidia gets it's finger out on the driver front 01-03-2016, 05:46 PM
Could someone tell me what "Phong Lighting" does to image quality? I've searched, but can't find anything on it.. Which game is a good example of the benefits?
Thanks And as always: thanks Tino for this amazing version of Dolphin. I absolutely love it!
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly 01-03-2016, 08:32 PM
(01-03-2016, 05:46 PM)xystus Wrote: Could someone tell me what "Phong Lighting" does to image quality? I've searched, but can't find anything on it.. Which game is a good example of the benefits? I think you might have hit the wrong thread there xystus! |
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