This only reduces the load on the GPU thread. So games that are bound by that would see an improvement. Yeah. Do note that people tested games that didn't see all that much of an improvement. As well as games that either broke or had severe graphical defects. I don't even want to think how weird Intel D3D12 drivers would be. Also, intel NUCs still run ULV processors. Which are still slow. You're forgetting that Dolphin runs other intensive threads too. I wouldn't base your build off of a very early backend that still need a lot of improvement.
There is a very capable $300 build floating around that runs everything we can throw at it. Don't penny pinch off of a very pre-mature backend (That may actually get slower when it's more complete and fixes bugs).
There is a very capable $300 build floating around that runs everything we can throw at it. Don't penny pinch off of a very pre-mature backend (That may actually get slower when it's more complete and fixes bugs).