Found a bug on Xenoblade Chronicles
Dx 12
OpenGL
Dx 12
OpenGL
[Unofficial] Dolphin DX12 backend
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closes when selecting 'Direct3D 12'
on windows 10 1511 with a 830m - latest VSredist installed any ideas ? 12-21-2015, 10:28 AM
Thanks for posting the performance results all.. interested how different titles benefit, my library is pretty small.
(12-20-2015, 07:08 PM)rlaugh0095 Wrote: I ran into MSAA crash with mario galaxy. It didn't seem to do it until I tried leaving the hub area and going to a galaxy. o.o very strange. Ok, there's definitely something with MSAA, that isn't a code path I've tested heavily. Could you upload a save state just before it is about to crash? That would help me track it down.. I'll also see if I can run into it on SMG. (12-20-2015, 07:08 PM)rlaugh0095 Wrote: Hey I found a weird bug that seems to occur with AA and IR set too high. I wonder if this is why the backend has issues when I try playing in 4k. o.o Thanks, I'll try to repro this.. (12-21-2015, 10:12 AM)Lithium Wrote: Found a bug on Xenoblade Chronicles Thanks - could you double-check that DX11 renders the scene correctly? If so, on DX12, could you select the "Microsoft Basic Render Driver" adapter in the graphics settings, and see if it still repros? If not, that (likely) means it would be a hardware driver issue. If it still repros, then something to hunt down.. 12-21-2015, 10:38 AM
(12-21-2015, 10:28 AM)hdcmeta Wrote: Thanks for posting the performance results all.. interested how different titles benefit, my library is pretty small. Sure thing! Im still ar work atm, but i'll get back to you around 11pm est. 12-21-2015, 10:44 AM
(12-21-2015, 10:28 AM)hdcmeta Wrote: Thanks for posting the performance results all.. interested how different titles benefit, my library is pretty small. Work's fine on Dx11 and when I run Dx12 with Microsoft basic render the emulator crash. 12-21-2015, 10:52 AM
Oh and hey, my library is massive and continuosly growing so if you need my help reproducing something, let me know.
12-21-2015, 04:26 PM
New version posted on main thread. This should finally fix all multisampling issues, rlaugh0095 does it fix the crash in SMG?
Also fixes a problem with texture upload.. this might (should) resolve the issue in post #43, and Lithium possibly the corruption you're seeing in Xenoblade Chronicles. 12-21-2015, 05:12 PM
(This post was last modified: 12-21-2015, 05:19 PM by rlaugh0095.)
(12-21-2015, 04:26 PM)hdcmeta Wrote: New version posted on main thread. This should finally fix all multisampling issues, rlaugh0095 does it fix the crash in SMG? Alright thanks! Testing now. Unfortunately the crash wasn't fixed. Q.Q Does dolphin have some kind of crash dump or something I can give you to see whats going wrong? 12-21-2015, 10:03 PM
It seems that something broke. Maybe in my end.
Yesterday, with the 18-12 build i was able to play without issues. Today is showing me this Also, last build doesn't load anything, it just crashes.
[FX4350 4.0 Ghz - 4GB DDR3 - AsRock N64c-GS FX - AMD HD7770 1GB] Yup, i'm on the low profile side. If anything, take my feedback as a guide for low end users (º w º)b
12-21-2015, 10:58 PM
Problems for me too in this build. Some games load OK some crash Dolphin on startup.
Two games that fail: Endless Ocean (Wii) Littlest Pet Shop (Wii) Both work fine after switching to DX11 and both work fine on previous build. Cheers |
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