Are ubershaders available for AMDGPU on linux or only RADV?
Ubershaders: A Ridiculous Solution to an Impossible Problem
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08-08-2017, 11:46 PM
(This post was last modified: 08-09-2017, 01:50 AM by wowfunhappy.)
Quote:As with any exciting feature, macOS users were probably waiting for the inevitable "but on macOS..." and here it is. The outdated, inefficient OpenGL 4.1 drivers on macOS simply aren't up to the task of handling Ubershaders to any useful degree. Hybrid Mode will reduce stuttering, but, Exclusive is too slow to be useful. Unless you have the hardware to bruteforce away the problem! I'm running a Hackintosh with a GTX 1080 Ti, and spent some time last night playing around on my machine. Kirby's Return to Dreamland and Sin & Punishment: Star Successor both ran at fullspeed with exclusive ubershaders at 3x IR. The lack of stuttering was wonderful. (It still wasn't enough for all games though—Mario Galaxy 2 was far too slow at around 80% speed.) Worth noting that I'm using nVidia's (official) 3rd party macOS drivers. Also, while I was obviously using unofficial hardware, it would be possible for anyone with an older Mac Pro to use this card as well. 08-09-2017, 03:39 AM
Do you have your Hackintosh in a dual-boot with Windows to compare performance?
08-11-2017, 02:11 AM
08-12-2017, 03:46 AM
Thank you all for the amazing work!
What's the best config to windows 10 + Direct 11, exclusive or hybrid?
My specs:
Operating System: Windows 10 x64 Processor/CPU: intel I7 3770 3.4 Ghz Video Card/GPU: Nvidia GeForce 1060 6GB Memory/RAM: 16 GB Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures. I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way!
The best API to use depends on your GPU and its drivers, and the OS is fairly irrelevant. Choosing the API first is rather backwards!
We covered all of this at the end of the article! AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
08-12-2017, 09:28 PM
(08-12-2017, 04:41 AM)MayImilae Wrote: The best API to use depends on your GPU and its drivers, and the OS is fairly irrelevant. Choosing the API first is rather backwards! Thank you for response. For me, worked better with Direct 11 + hybrid for now, but i will test more to make sure.
My specs:
Operating System: Windows 10 x64 Processor/CPU: intel I7 3770 3.4 Ghz Video Card/GPU: Nvidia GeForce 1060 6GB Memory/RAM: 16 GB Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures. I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way! 08-12-2017, 09:58 PM
D3D11 is better in almost every scenario right now. We're seeing if it's possible to finesse around the problems on the other APIs.
08-13-2017, 05:56 AM
Fore me on Nvidia GTX 940MX using Prefer Consisten Performance because "Prefer Maximum" is actually slower;
Vulkan is slowest OpenGL is fast and D3D11/Direct X is (also fast?) but not as slow as Vulkan. I don't usually compare via smilies but I wanted them for this comparison.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕ 08-13-2017, 11:43 AM
(This post was last modified: 08-13-2017, 11:43 AM by Kurausukun.)
I use OGL with hybrid and I've had zero problems so far. Are these claims only valid for exclusive, or would I see performance gains with Vulkan or D3D? My card is an Nvidia GTX 980M.
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