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Top left corner blured in Mario Kart Wii
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Top left corner blured in Mario Kart Wii
10-21-2018, 08:38 AM
#1
squallgreg
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Hi everyone,

I did not find another thread with this issue. I have one fourth (top left) of the screen blured in Mario Kart Wii, but only in a circuit not in the menu (when you choose the mode, the race and so on).

I can run Mario Kart Double Dash without any problem for example.

Thanks a lot in advance for your help !
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10-21-2018, 04:40 PM
#2
JosJuice Offline
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Make sure that Scaled EFB Copy is turned on.
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10-29-2018, 03:37 AM
#3
squallgreg
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Thanks it worked but after I also switched to the Vulkan renderer (not sure what it is)
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10-31-2018, 01:59 PM
#4
SCOTT0852 Offline
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(10-29-2018, 03:37 AM)squallgreg Wrote: Thanks it worked but after I also switched to the Vulkan renderer (not sure what it is)

Vulkan, D3D11, and OpenGL are basically just different ways of outputting 3D graphics. Vulkan is a little experimental, sometimes it works great and other times it doesn't, D3D11 is the most commonly used one as it's not super experimental and runs well, and OpenGL is the most accurate but runs a little worse than D3D11 and is only recommended when D3D11 doesn't work because of the performance compared to it.
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10-31-2018, 05:40 PM
#5
JosJuice Offline
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OpenGL only runs worse on some systems, though.
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10-31-2018, 05:51 PM
#6
Helios Offline
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OpenGL is largely more recommended over D3D11.

Only use the latter if you're on Intel iGPUs or AMD.
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11-01-2018, 02:53 AM (This post was last modified: 11-01-2018, 02:54 AM by JonnyH.)
#7
JonnyH Offline
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I also believe that (if the driver supports all features) the output for OpenGL, DirectX11 and Vulkan are all /exactly/ the same?

There's no difference in "accuracy"? It's just some drivers are slightly faster on some backends, maybe expose slightly different feature sets, have bugs that is worth avoiding, or other issues that may cause you to prefer one backend over another on a specific driver/hardware combination.
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11-01-2018, 04:45 AM
#8
Helios Offline
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There used to be a difference in accuracy years and years and years ago, but that hasn't been the case since late into 4.0-xxxx
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