(01-15-2014, 09:10 AM)Korados Wrote: Ok, I tried out a few things now. Paper Mario 64 definitely doesn't work. I switched to OpenGL but
this causes the same problem as with D3D. I already played the game on PJ64 but I thought it would
be nice to play it on Dolphin, too.
The other two games don't run properly on OpenGL. They are both terribly slow, just at 20 FPS and less.
The audio stutters so much it's unbearable. I'm going to update my Intel driver and then I could check
it again but I doubt that this will fix that. I always had problems with OpenGL on any game.
Maybe my PC isn't strong enough to render it properly? But why am I able then to play it on PJ64?
It runs perfectly on PJ64 besides some graphical bugs. I thought that these bugs might have been "fixed" in
the Wii Ware version. The wad I have is proper, I don't know what could be possibly wrong with it.
Its an emulator within an emualtor. Inside your emulated wii system that runs on a PowerPC processor you are emulating an n64 which uses an Implementation of MIPS (correct me if im wrong anyone) which both of those environments are running on your PC which uses x86.
Your committing Emu-ception