tales of symphonia High-res textures
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09-19-2016, 12:38 PM
I've been using this texture pack for quite a while and I am fascinated. Keep up the good work, I really like where this is heading
01-29-2017, 02:50 AM
Not sure if anyone is working on this anymore, but would it be possible to port some of the assets from the PC version? I personally own the game in all platforms (GC, PS2, PS3 and PC), but I just can't play any other version than the original GC because the FPS just drives me crazy with the other versions.
Also could someone make a version of the PAL font so that I could use it with the USA version? 07-28-2017, 10:17 AM
Why is there little interest in this project? It's a magnificent game that really deserves more attention and love! I hope that somebody gives it a try, I'd be very happy
Probably since there is now a PC version of the game on Steam (released 1 February, 2016). It is most likely worth more the effort modding the PC version instead which has the additional content from the PS2/3 versions (which came after the GC version) and higher quality assets. The only drawback is that the PS2/3 versions ran at 30 FPS instead of 60 FPS on the GC. Guess how many FPS the PC version runs at... There are still mods through for achieving 60 FPS (but now flawlessly).
09-01-2017, 01:21 AM
As if by magic, an abrupt contributor appears!
So anyone who has looked past the first page of Tales of Symphonia's Steam guides will find a soul named Great Duck has been aimlessly retexturing the PC version since the year began. Well that's me, and as luck would have it I rather suddenly became curious about Dolphin's texture functions this week; initially to look at Mega Man X Command Mission's marvelously clean texture work. But upon realizing how simple Dolphin's functions are I put two and two together and went about making all of my work "backwards-compatible". https://goo.gl/photos/DR1H7ytHTwtqSamV6 (Download for full size) Barring the obvious PC version assets and the dozens of uncredited stock textures I used to make these, everything here is mine. There are a few bits I omitted, but that's most of it. No download link yet as there are still a few bits I want to look at or clean up, but you can rename/convert just about everything I put up for the PC version already. I have to say, I actually miss the vertical headroom (PS3/PC version is cropped, ugh) and all the neat one-off effects cut from the PS2 version (heat, transparency, etc.) more than 60 frames per second. It looks nice but ultimately does nothing for the game in practice. While lost screen real estate and effects are never coming back. Score one for game preservation! (01-29-2017, 02:50 AM)Judqment8 Wrote: Not sure if anyone is working on this anymore, but would it be possible to port some of the assets from the PC version? I personally own the game in all platforms (GC, PS2, PS3 and PC), but I just can't play any other version than the original GC because the FPS just drives me crazy with the other versions. Most of the PS3/PC elements are readily portable, the portraits, higher resolutions eyes, mouths, item artwork, etc. The font is the one thing that needs extra work: the Gamecube version treats every character as an individual texture image, the PC version places all the characters on a single sheet. You would have to cut and save character by character, which might be breezy or frustrating depending on how precisely positioned the Gamecube's letter textures need to be.
Uhh... I don't know. I don't want to be that guy here and I really appreciate all the work your are going through (Tales of Symphonia is definitely the best Tales of game). But if I am understanding this correctly, you are porting the PC version textures to the GameCube version. Umm? Isn't that in violation with the copyright rules? Perhaps a moderator should check this out and shed on light on it.
But I guess if your contributions are based on a HD texture pack for the PC version instead of the actual game data textures, then it should be completely OK for the GameCube version to backport it, since it was not protected by copyright in the first place (at least not by the developer itself). Well... As long the original HD texture pack credits are properly followed, there should be no issue. Great game through. Did beat it on the GameCube and Dolphin. Until the PC version came... I just prefer native PC games. It is only stupid the PC version has a 30 FPS cap instead of the 60 FPS on the GameCube version... At least the PC version offers the additional content. 09-01-2017, 04:30 AM
Everything there that isn't a scrolling surface was upscaled from PC version texture dumps, yes. I'm not sure how you'd do retextures otherwise; trace everything by hand?
I did not refresh myself with the forum's policy, though I meant to post solely screenshots from the first to clear that up. For Namco's part, their modern EULAs seem to be of the "don't touch anything at all ever" variety that never amounts anything in practice. I imagine we're considering principle too, but Dragon Ball Xenoverse mod hubs still stand, and Kaldaien is still us with despite hosting two separate compressed files containing all of Symphonia's textures and including that functionality in his Berseria fix, which not only still stands but got developer-pinned within three posts. If Namco doesn't pursue pirating/emulating their older titles or prolific mods, I can't see them going after second-generation results of that work. But that might not be for me to say. The PC version has far less system overhead, to be sure, which you can spend on more visuals, its just a shame there is no ideal version of the game. |
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