Hey everyone. I'm having a problem with Tales of Symphonia. More specifically, the prerendered cutscenes in the game.
It's easy to notice - the sound skips (wait, wait, hear me out!) quite a bit. The video does not skip or stutter at all.
It always happens at the exact same spots in the cutscene - rather weird. Even the way it skips is exactly the same.
It never happens in the actual game, just in the prerendered cutscenes. The regular game is about perfect.
I know it's not a speed problem for 4 reasons:
1. The FPS counter stays at 60 the whole time.
2. I've tried frameskip. Didn't change anything.
3. I have turned down the resolution. No change.
4. (Most importantly) I've ran Dolphin while the CPU was at 4.5GHz (overclock) and while at 3.8GHz. There was no change.
Yes, I'm using DSP LLE (recompiler).
The problem does show up in the audio dump.
I've tried changing a lot of options - DSP LLE on thread, using the DSP LLE interpreter, disabling idle skipping, XAudio2 instead of DSound for the backend, JITIL recompiler, disabling audio throttler - and probably some other stuff I don't remember. I must have missed something...can anyone help me with this? Or is this a known issue, or unfixable? (I did search a lot, but hey, I don't know)
Also, one other short question - what is the difference between D3D9 and D3D11 as it pertains to Dolphin?
Thanks in advance.
Specs:
Windows 7 x64
Intel Core i7 2600K (currently stock)
NVIDIA GeForce GTX 470 (stock)
Dolphin r7442 (most current at time of post)
It's easy to notice - the sound skips (wait, wait, hear me out!) quite a bit. The video does not skip or stutter at all.
It always happens at the exact same spots in the cutscene - rather weird. Even the way it skips is exactly the same.
It never happens in the actual game, just in the prerendered cutscenes. The regular game is about perfect.
I know it's not a speed problem for 4 reasons:
1. The FPS counter stays at 60 the whole time.
2. I've tried frameskip. Didn't change anything.
3. I have turned down the resolution. No change.
4. (Most importantly) I've ran Dolphin while the CPU was at 4.5GHz (overclock) and while at 3.8GHz. There was no change.
Yes, I'm using DSP LLE (recompiler).
The problem does show up in the audio dump.
I've tried changing a lot of options - DSP LLE on thread, using the DSP LLE interpreter, disabling idle skipping, XAudio2 instead of DSound for the backend, JITIL recompiler, disabling audio throttler - and probably some other stuff I don't remember. I must have missed something...can anyone help me with this? Or is this a known issue, or unfixable? (I did search a lot, but hey, I don't know)
Also, one other short question - what is the difference between D3D9 and D3D11 as it pertains to Dolphin?
Thanks in advance.
Specs:
Windows 7 x64
Intel Core i7 2600K (currently stock)
NVIDIA GeForce GTX 470 (stock)
Dolphin r7442 (most current at time of post)