When I try to run the latest version of swiss using any of the listed methods (running through the .iso, .dol or .elf files), Dolphin hangs and becomes reportedly unresponsive by Windows 10. I haven't exactly been sure of what to do to try to fix this, so I've tried running it under various graphical settings, like changing from Vulkan to Direct3D11 or OpenGL, but nothing changes. I would have run it under the debugging interface, but I'm not exactly sure how to interpret it.
I decided to use Swiss because the widescreen codes for games like Twilight Princess and Wind Waker have various issues that I hear are (somewhat, at least) remedied in Swiss. For example, the save menu's graphical assets in Twilight Princess don't properly extend to the left and right of the screen when using the widescreen gecko code.
I do use Windows 10 Enterprise IoT Edition, which may be partially causing issues with Dolphin. For example, the Vulcan renderer is broken for me, whereas (last I checked a few months ago) on Windows 10 Pro functions perfectly well on the Vulcan renderer.
I decided to use Swiss because the widescreen codes for games like Twilight Princess and Wind Waker have various issues that I hear are (somewhat, at least) remedied in Swiss. For example, the save menu's graphical assets in Twilight Princess don't properly extend to the left and right of the screen when using the widescreen gecko code.
I do use Windows 10 Enterprise IoT Edition, which may be partially causing issues with Dolphin. For example, the Vulcan renderer is broken for me, whereas (last I checked a few months ago) on Windows 10 Pro functions perfectly well on the Vulcan renderer.