Hi, trying to run Mario Galaxy here and it's getting maybe 20 FPS ingame, which makes for an extremely slow experience. I'm sure this isn't my graphics card's problem, since I can set the resolution to "native" or 1680x1050 with little impact (if any) on framerate.
At the beginning screen, I get 60FPS, which drops to 40 when I select a game file. After making a new game, during the intro cutscene, I get maybe 22 FPS during this 2D part. After that, at the toad festival, I get 15-18 FPS (with no music, to boot). Disabling all graphical features does nothing to improve performance, nor does disabling all sound. Anyone got any ideas?
Oh, almost forgot. I've tried this on like 6 different builds of Dolphin since the one that was released early this July that said it could play Mario Galaxy well, but all have identical results. I have not tried other games, since ripping Mario Galaxy took an age and a half... I might try another time though.
Specs:
Intel Core 2 Duo E7200 @ 3.0Ghz
4GB DDR2 1066 RAM
ATI Radeo x1900XT-512
OS: Vista Business x64
Settings:
Dolphin Configuration (listing items that ARE checked)
-Enable Dual Core
-Enable Idle Skipping
-HLE the BIOS all the time
-Enable the JIT dynarec
-Lock Threads to cores
-Optimize Quantizers
-LLE DSP on thread
-Use Panic Handlers, Framelimit is OFF
Wii Tab: none checked, 16:9 enabled
Plugins: Dolphin OpenGL, DSP-HLE, Wiimote plugin
OGL Config:
Internal Res: doesn't matter, right now it's at 848x480
-Auto Scale checked
AF: 4x
AA: off
Postprocessing: off
Nothing checked in the Graphics->advanced tab. Mario Galaxy Hack is being used, though changing it doesn't have an effect, and EFB copy is set to Copy to GL texture, though again, all three settings have no impact.
HLE/Audio is currently disabled.
PS: checked CPU usage stats, and it's using from 50-80% of the CPU time, which I find odd- if the CPU is the bottleneck, shouldn't it be using 100%?
At the beginning screen, I get 60FPS, which drops to 40 when I select a game file. After making a new game, during the intro cutscene, I get maybe 22 FPS during this 2D part. After that, at the toad festival, I get 15-18 FPS (with no music, to boot). Disabling all graphical features does nothing to improve performance, nor does disabling all sound. Anyone got any ideas?
Oh, almost forgot. I've tried this on like 6 different builds of Dolphin since the one that was released early this July that said it could play Mario Galaxy well, but all have identical results. I have not tried other games, since ripping Mario Galaxy took an age and a half... I might try another time though.
Specs:
Intel Core 2 Duo E7200 @ 3.0Ghz
4GB DDR2 1066 RAM
ATI Radeo x1900XT-512
OS: Vista Business x64
Settings:
Dolphin Configuration (listing items that ARE checked)
-Enable Dual Core
-Enable Idle Skipping
-HLE the BIOS all the time
-Enable the JIT dynarec
-Lock Threads to cores
-Optimize Quantizers
-LLE DSP on thread
-Use Panic Handlers, Framelimit is OFF
Wii Tab: none checked, 16:9 enabled
Plugins: Dolphin OpenGL, DSP-HLE, Wiimote plugin
OGL Config:
Internal Res: doesn't matter, right now it's at 848x480
-Auto Scale checked
AF: 4x
AA: off
Postprocessing: off
Nothing checked in the Graphics->advanced tab. Mario Galaxy Hack is being used, though changing it doesn't have an effect, and EFB copy is set to Copy to GL texture, though again, all three settings have no impact.
HLE/Audio is currently disabled.
PS: checked CPU usage stats, and it's using from 50-80% of the CPU time, which I find odd- if the CPU is the bottleneck, shouldn't it be using 100%?