I'm playing through RE4, the second time.
So, i was under the impression that once you go through an area/cutscene and the shader cache builds bigger and bigger, when you reply it, it should be smooth, with no stuttering.
This is partially true, in the sense that if i reply that scene/cutscene again, right after i played it, it is flawlessly smooth.
However, of i go further in the game, then reload that cutscene, it will stutter just like the first time, even though the shader cache is already huge.
I'm using Async(Ubershaders). Tested on both Windows and Android. (Sync Ubershaders are wayy too taxing for my specs).
Audio Stretching on/off makes no difference
Compile Shaders Before Starting on/off same deal
Is this normal, to have stutters even with shader cache and .uidcache already built for the entire game?
So, i was under the impression that once you go through an area/cutscene and the shader cache builds bigger and bigger, when you reply it, it should be smooth, with no stuttering.
This is partially true, in the sense that if i reply that scene/cutscene again, right after i played it, it is flawlessly smooth.
However, of i go further in the game, then reload that cutscene, it will stutter just like the first time, even though the shader cache is already huge.
I'm using Async(Ubershaders). Tested on both Windows and Android. (Sync Ubershaders are wayy too taxing for my specs).
Audio Stretching on/off makes no difference
Compile Shaders Before Starting on/off same deal
Is this normal, to have stutters even with shader cache and .uidcache already built for the entire game?