(12-13-2014, 11:29 AM)Feilen Wrote: if I enable Stereo3d and have Antialiasing enabledThat is one of the reason why this is still disabled on master. Our OGL backend lacks support for MSAA and XFB with enabled stereo.
(12-13-2014, 11:29 AM)Feilen Wrote: I got another dev to test it with OpenGL on Windows and they had no such issues.Through this sounds fine, it's more likely a driver bug. We don't generate any valid pixmaps for the second layer on msaa surfaces.
In the end, it's a known issue which needs some rework in the ogl backend itself. It hopefully will be fixed soon...