Some characters crash in SSBB.
In PAL:
Mr. G&W, King DDD (those are @ startup, sometimes they work, but 90% they just crash the emulator), Lucas & ness (B+ up move and at the end of a match), Zelda/Sheik (at the end of a match).
In NTSC:
Snake (End of the match)
Using PAL version of the game (also own the NTSC version trough a friend).
Rev 4450 (last 1 with working nJoy Rumble), also gives the same error with the latest SVN 5807. Gives the same error aswell.
Settings:
(x) Enable Dual Core
(x) Enable Idle Skipping
(x) Unlimited Jit Cache
(x) Enable Cheats
Framelimit: Off Watchdog: 60
(x) HLE the IPL
Jit Recompiler
(x) Lock threads to cores
(x) Optimize Quantizers
(x)DSP on thread
OpenGL, the crashes appear in D3D also.
Anistropic Filtering x16
0x AA (since it bugs a bit)
(x)Load Hires Textures
Efb Copy:
(x) Copy EFB to system RAM
And the ones i havent said are unticked
When i look @ then console, it gives me: "E[*]: Warning: Invalid OP - Error flattening 81070028 op 7c601b7a" on every crash.
Comp specs are in sig
In PAL:
Mr. G&W, King DDD (those are @ startup, sometimes they work, but 90% they just crash the emulator), Lucas & ness (B+ up move and at the end of a match), Zelda/Sheik (at the end of a match).
In NTSC:
Snake (End of the match)
Using PAL version of the game (also own the NTSC version trough a friend).
Rev 4450 (last 1 with working nJoy Rumble), also gives the same error with the latest SVN 5807. Gives the same error aswell.
Settings:
(x) Enable Dual Core
(x) Enable Idle Skipping
(x) Unlimited Jit Cache
(x) Enable Cheats
Framelimit: Off Watchdog: 60
(x) HLE the IPL
Jit Recompiler
(x) Lock threads to cores
(x) Optimize Quantizers
(x)DSP on thread
OpenGL, the crashes appear in D3D also.
Anistropic Filtering x16
0x AA (since it bugs a bit)
(x)Load Hires Textures
Efb Copy:
(x) Copy EFB to system RAM
And the ones i havent said are unticked
When i look @ then console, it gives me: "E[*]: Warning: Invalid OP - Error flattening 81070028 op 7c601b7a" on every crash.
Comp specs are in sig
Dolphin + Brawl with proper resolutions. The way brawl is ment to be played.
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Win 7 x64 Ultimate
Intel i7 3930K (6C/12T) 3,2GHz @ 4,625GHz w/ Noctua NH-D14
4x4GB 1600MHz G.Skill Ripjaws
AMD HD6950@70 (950/1350)
ASUS X79 Sabertooth
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Win 7 x64 Ultimate
Intel i7 3930K (6C/12T) 3,2GHz @ 4,625GHz w/ Noctua NH-D14
4x4GB 1600MHz G.Skill Ripjaws
AMD HD6950@70 (950/1350)
ASUS X79 Sabertooth