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SSBB Character Crash
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SSBB Character Crash
06-28-2010, 10:16 PM (This post was last modified: 06-28-2010, 11:04 PM by Plakkis.)
#1
Plakkis Offline
Junior Member
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Posts: 28
Threads: 7
Joined: Jul 2009
Some characters crash in SSBB.
In PAL:
Mr. G&W, King DDD (those are @ startup, sometimes they work, but 90% they just crash the emulator), Lucas & ness (B+ up move and at the end of a match), Zelda/Sheik (at the end of a match).
In NTSC:
Snake (End of the match)

Using PAL version of the game (also own the NTSC version trough a friend).
Rev 4450 (last 1 with working nJoy Rumble), also gives the same error with the latest SVN 5807. Gives the same error aswell.
Settings:
(x) Enable Dual Core
(x) Enable Idle Skipping
(x) Unlimited Jit Cache
(x) Enable Cheats
Framelimit: Off Watchdog: 60
(x) HLE the IPL
Jit Recompiler
(x) Lock threads to cores
(x) Optimize Quantizers
(x)DSP on thread
OpenGL, the crashes appear in D3D also.
Anistropic Filtering x16
0x AA (since it bugs a bit)
(x)Load Hires Textures
Efb Copy:
(x) Copy EFB to system RAM
And the ones i havent said are unticked

When i look @ then console, it gives me: "E[*]: Warning: Invalid OP - Error flattening 81070028 op 7c601b7a" on every crash.
Comp specs are in sig
Dolphin + Brawl with proper resolutions. The way brawl is ment to be played.
---------------------------------------------
Win 7 x64 Ultimate
Intel i7 3930K (6C/12T) 3,2GHz @ 4,625GHz w/ Noctua NH-D14
4x4GB 1600MHz G.Skill Ripjaws
AMD HD6950@70 (950/1350)
ASUS X79 Sabertooth
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06-29-2010, 01:27 AM
#2
RupeeClock Offline
Dolphin Enthusiast
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Posts: 445
Threads: 9
Joined: Dec 2009
I tried to replicate those crashes but could not, here's some suggestions.

1: Use D3D.
2: Use r5804 from http://www.dolphin-emu.org. Don't use r5805 or beyond because of the OpenCL issues.
3: Disable Load Hires textures, it will not do anything unless you provide hires textures.
4: Disable DSP on thread, bad idea.
5: Set EFB copy to Texture, it will be MUCH faster.
6: Set framelimit to auto
7: Try enabling Safe Texture Cache
Report back with those changes.

If you're using r5804, you won't see these options in config: no watchdog, no unlimited JIT cache, no optimise quantizers.
[Image: e33MT.gif]
[Image: 971934.png]
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06-29-2010, 03:30 AM
#3
the_randomizer Offline
Junior Member
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Posts: 13
Threads: 3
Joined: Jun 2010
(06-29-2010, 01:27 AM)RupeeClock Wrote: If you're using r5804, you won't see these options in config: no watchdog, no unlimited JIT cache, no optimise quantizers.

In other words, you're telling him it will be slow?
CPU: Core 2 Duo E8400 3.0GHz
Instructions: MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1
GPU: GeForce GTS 250 1GB GDDR3
OS: Windows 7 Home 32-bit
RAM: 4096MB DDR2 SDRAM
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06-29-2010, 03:40 AM
#4
RupeeClock Offline
Dolphin Enthusiast
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Posts: 445
Threads: 9
Joined: Dec 2009
(06-29-2010, 03:30 AM)the_randomizer Wrote:
(06-29-2010, 01:27 AM)RupeeClock Wrote: If you're using r5804, you won't see these options in config: no watchdog, no unlimited JIT cache, no optimise quantizers.

In other words, you're telling him it will be slow?

No, they're just not options in the current build. Not sure if they were removed or integrated or whatever.
[Image: e33MT.gif]
[Image: 971934.png]
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06-29-2010, 07:42 AM (This post was last modified: 06-29-2010, 07:54 AM by Plakkis.)
#5
Plakkis Offline
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Posts: 28
Threads: 7
Joined: Jul 2009
Im not gonna use any other than 4450, coz nJoy rumble plugin is the only which features fully working half press for keyboard. (Im playing with my friends, and dont own enough pads for every1). But i will try those settings.

EDIT: None of those works at all with the 4450. And i said that D3D also gives the same errors.

EDITEDIT: Also its weird, that it will only crash, if a player chooses those characters. If they are CPU, it will work just fine

Im wondering if it could have something to do with my .iso files coz others dont seem to have those crashes @ all
Dolphin + Brawl with proper resolutions. The way brawl is ment to be played.
---------------------------------------------
Win 7 x64 Ultimate
Intel i7 3930K (6C/12T) 3,2GHz @ 4,625GHz w/ Noctua NH-D14
4x4GB 1600MHz G.Skill Ripjaws
AMD HD6950@70 (950/1350)
ASUS X79 Sabertooth
Find
07-05-2010, 12:31 AM (This post was last modified: 07-05-2010, 12:32 AM by Lilray010.)
#6
Lilray010 Offline
Junior Member
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Posts: 45
Threads: 12
Joined: Jun 2010
(06-29-2010, 07:42 AM)Plakkis Wrote: Im not gonna use any other than 4450, coz nJoy rumble plugin is the only which features fully working half press for keyboard. (Im playing with my friends, and dont own enough pads for every1). But i will try those settings.

EDIT: None of those works at all with the 4450. And i said that D3D also gives the same errors.

EDITEDIT: Also its weird, that it will only crash, if a player chooses those characters. If they are CPU, it will work just fine

Im wondering if it could have something to do with my .iso files coz others dont seem to have those crashes @ all

Sorry for reviving this thread but I may no the problem, Are you using Action replay codes to unlock your characters ?

If so that's your problem, Google some SSBB Saves.
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07-05-2010, 11:35 AM (This post was last modified: 07-05-2010, 12:02 PM by Plakkis.)
#7
Plakkis Offline
Junior Member
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Posts: 28
Threads: 7
Joined: Jul 2009
Nope, im not using any cheats. I have unlocked them all by playing

EDIT: Im rly starting to think that my Brawl version have some corrupted character files or something like that. Becouse of the: "E[*]: Warning: Invalid OP - Error flattening 81070028 op 7c601b7a" Error it gives me in console. And they might be broken on my original Brawl too. Is there any way i could check it?
Dolphin + Brawl with proper resolutions. The way brawl is ment to be played.
---------------------------------------------
Win 7 x64 Ultimate
Intel i7 3930K (6C/12T) 3,2GHz @ 4,625GHz w/ Noctua NH-D14
4x4GB 1600MHz G.Skill Ripjaws
AMD HD6950@70 (950/1350)
ASUS X79 Sabertooth
Find
07-10-2010, 12:50 AM
#8
Plakkis Offline
Junior Member
**
Posts: 28
Threads: 7
Joined: Jul 2009
Bumbing this thread, i really would like some solution for this problem
Dolphin + Brawl with proper resolutions. The way brawl is ment to be played.
---------------------------------------------
Win 7 x64 Ultimate
Intel i7 3930K (6C/12T) 3,2GHz @ 4,625GHz w/ Noctua NH-D14
4x4GB 1600MHz G.Skill Ripjaws
AMD HD6950@70 (950/1350)
ASUS X79 Sabertooth
Find
07-16-2010, 10:39 AM
#9
Plakkis Offline
Junior Member
**
Posts: 28
Threads: 7
Joined: Jul 2009
Bumbing thread again, using Rev 5861 nowdays, finally got controls work perfectly with the plugin. Also, those characters only crash the game if you set them as players. On CPU and training (or other single player mode, they work perfectly) but the brawl mode crashes.
Dolphin + Brawl with proper resolutions. The way brawl is ment to be played.
---------------------------------------------
Win 7 x64 Ultimate
Intel i7 3930K (6C/12T) 3,2GHz @ 4,625GHz w/ Noctua NH-D14
4x4GB 1600MHz G.Skill Ripjaws
AMD HD6950@70 (950/1350)
ASUS X79 Sabertooth
Find
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