Quote:Well yea, fractional makes anything look like junk. That's why I always use 1x.
Seriously that is one of the stupidest things I have ever heard said on these forums.
I don't think I've seen a single post in this thread from anyone other than neobrain that seems to actually know what SSAA does/how it works.
SSAA still scales the efb dimensions by 2 in each direction but the shader is broken. In other words 1x efb scale with 4xSSAA will give you the same internal resolution as 2x efb scale without SSAA. This is why you'll still see a quality improvement when using low efb scales since you're essentially jacking up the efb dimensions, but you can achieve the same thing by raising the efb scale, it is functionally identical. However this does not mean SSAA is working. The shader is broken and only taking 1 sample (so it's essentially not doing anything image quality wise), and because of that SSAA will not eliminate aliasing, which is the whole point of SSAA. That's the whole reason why it's called supersampling ANTI-ALIASING in the first place, it's a technique used to get rid of aliasing. So it's essentially useless right now.
Fractional sets the efb dimensions to the backbuffer dimensions (your screen resolution) while 1x sets it to 640 x 528. Since you're resolution is always going to be higher than that (unless you set it to 640 x 480 or 720 x 480) fractional will always yield a significantly higher internal resolution and therefore better image quality.
I promised myself I would stop posting in the support forum but the retardation levels in this thread were reaching critical levels and warranted a response.
Quote:That have to be it because in PC games like Crysis, Resident Evil 5, Fallout 3, Fallout NV I don't see much of a difference with or without.
That's MSAA, don't confuse them.
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-Mark Antony