I just noticed this: on the last few SSE3 builds from both lectrode and vlakipn, there seems to be something wrong with the DX9 plugin. The highlights and shadows in NSMB Wii are all wrong, and the same, albeit much more discreet and only visible up close during the races, happens with the character models in Mario Kart Wii.
I tested SSE3 builds 5790, 5820 and 5832, all with this problem.
Against them, mamario's builds 5790 and 5820, which work normal.
I suspect this is another version of the same issue rodolfoosvaldobogado fixed some days ago, that inverted the order of some layers and messed up the shadows in NSMB Wii.
Edit: Oh, and I forgot this: as can be seen in the 3rd screenshot, the texture in those flags on the castle are also wrong, seems to be related.
My specs are:
Windows 7 32bit
CPU: Phenom II X2 555 @ 3,6 GHz
GPU: GeForce 9600GT, driver version 257.21
Below, some screens.
I tested SSE3 builds 5790, 5820 and 5832, all with this problem.
Against them, mamario's builds 5790 and 5820, which work normal.
I suspect this is another version of the same issue rodolfoosvaldobogado fixed some days ago, that inverted the order of some layers and messed up the shadows in NSMB Wii.
Edit: Oh, and I forgot this: as can be seen in the 3rd screenshot, the texture in those flags on the castle are also wrong, seems to be related.
My specs are:
Windows 7 32bit
CPU: Phenom II X2 555 @ 3,6 GHz
GPU: GeForce 9600GT, driver version 257.21
Below, some screens.