So after learning some basic c++ and realizing I couldn't really do s*** with my limited knowledge, then I tried flash actionscrip, and suddenly, basic c++ becomes divine power!
So I'm making this little game where you're rolling a ball and jumping plattforms, I'm writing the physics myself and it's processing "nicely"... well actually this is what I wanted to ask, you see I spend maybe 15-20 minutes writing some code for the feature I want, and then countless hours debugging an issue that sneaked in... is this normal? Or is my working strategy very flawed? Btw, the issue isn't always mine, sometimes I didn't know/misunderstood how some function/syntax I used was working.
And also: is there a site to host unfinished flash'es to be played in-browser, for my friends to try, and does this require any loading coding, (which I haven't learned yet)
One thing I wrote was a reverse-time function, I thought it would be hard, but it was done easily and didn't require any debugging afterwards
Now I don't see why not everyone includes one...
So I'm making this little game where you're rolling a ball and jumping plattforms, I'm writing the physics myself and it's processing "nicely"... well actually this is what I wanted to ask, you see I spend maybe 15-20 minutes writing some code for the feature I want, and then countless hours debugging an issue that sneaked in... is this normal? Or is my working strategy very flawed? Btw, the issue isn't always mine, sometimes I didn't know/misunderstood how some function/syntax I used was working.
And also: is there a site to host unfinished flash'es to be played in-browser, for my friends to try, and does this require any loading coding, (which I haven't learned yet)
One thing I wrote was a reverse-time function, I thought it would be hard, but it was done easily and didn't require any debugging afterwards
Now I don't see why not everyone includes one...
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
16Gb RAM; Raedon HD 7900;
Win8 64-Bit