Hey there,
I get random crashs on SMG2. They are not instantly, I can play for a while but after some time Dolphin hangs and I have to quit it via task manager. So far I didn't find any specific clue why this happens.
My specs are:
i52500k @4.3GHZ
560TI oc
8GB Ram
Asrock Z68
Settings are standard, LLE, skip EFB access is enabled (faster), textures are on fast as well. No threads locked to core (it's faster). Framelimit on auto. 3x res without FSAA.
Oh, and why is it that every revision I tested is actually quite some frames slower than 3.0? Besides the crashes 3.0 is running smooth but all revisions are quirky and slower...aren't they supposed to be better?
I get random crashs on SMG2. They are not instantly, I can play for a while but after some time Dolphin hangs and I have to quit it via task manager. So far I didn't find any specific clue why this happens.
My specs are:
i52500k @4.3GHZ
560TI oc
8GB Ram
Asrock Z68
Settings are standard, LLE, skip EFB access is enabled (faster), textures are on fast as well. No threads locked to core (it's faster). Framelimit on auto. 3x res without FSAA.
Oh, and why is it that every revision I tested is actually quite some frames slower than 3.0? Besides the crashes 3.0 is running smooth but all revisions are quirky and slower...aren't they supposed to be better?