For all 3 games i have tried out so far (DKCR, Mario Galaxy and Zelda SS) it doesnt render at 16:9 exactly and there are small black bars on the top and bottom? Is this intentional or is the game slightly stretched for some reason? Using windows 10.
Small black bars in wii games?
|
01-28-2018, 11:19 AM
Lots of games don't have exactly standard aspect ratios, so it's probably the expected behaviour for the game. There are often workarounds, but they end up further from what a real console would output. For example, if the image is stretched to fill the screen, circles won't be circular anymore and if we render 'stuff' where the black bars are, there's no guarantee that the game is sending us any useful information about what to render there so it may turn out to be distracting junk data. The only good workaround is the crop option which discards the edges of the image on the sides without black bars and 'zooms in' so the image fills the screen. Usually, games are designed with this behaviour in mind so don't put anything you need to see in the regions that might be cropped out. A lot of displays would do this automatically with the real console (or maybe the real console did this automatically with a lot of displays but which way round it is isn't important as either way the effect is the same).
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 01-28-2018, 01:12 PM
(01-28-2018, 11:19 AM)AnyOldName3 Wrote: Lots of games don't have exactly standard aspect ratios, so it's probably the expected behaviour for the game. There are often workarounds, but they end up further from what a real console would output. For example, if the image is stretched to fill the screen, circles won't be circular anymore and if we render 'stuff' where the black bars are, there's no guarantee that the game is sending us any useful information about what to render there so it may turn out to be distracting junk data. The only good workaround is the crop option which discards the edges of the image on the sides without black bars and 'zooms in' so the image fills the screen. Usually, games are designed with this behaviour in mind so don't put anything you need to see in the regions that might be cropped out. A lot of displays would do this automatically with the real console (or maybe the real console did this automatically with a lot of displays but which way round it is isn't important as either way the effect is the same). Thing is though if i enable ''force 16:9'' its still the same? Plus with the crop issue i got the impression that the black bars where at the sides of the screen not top and bottom? Or is this incorrect? 01-28-2018, 01:46 PM
(01-28-2018, 11:19 AM)AnyOldName3 Wrote: Lots of games don't have exactly standard aspect ratios, so it's probably the expected behaviour for the game. There are often workarounds, but they end up further from what a real console would output. For example, if the image is stretched to fill the screen, circles won't be circular anymore and if we render 'stuff' where the black bars are, there's no guarantee that the game is sending us any useful information about what to render there so it may turn out to be distracting junk data. The only good workaround is the crop option which discards the edges of the image on the sides without black bars and 'zooms in' so the image fills the screen. Usually, games are designed with this behaviour in mind so don't put anything you need to see in the regions that might be cropped out. A lot of displays would do this automatically with the real console (or maybe the real console did this automatically with a lot of displays but which way round it is isn't important as either way the effect is the same). Ok i figured out through some screenshotting of title screens of my emulated title (while cropped) and youtube playthroughs of the games and comparing them that something is not right, my game is slightly stretched, i have found no one else with this issue tho, which sucks. |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)