(12-03-2018, 10:06 PM)stizzo Wrote: Known with pleasure, great maturity and composure with the themes in general of emulation and above all of criticism.[color=#212121]What settings are you using?[/color]
But I'm not petty, as someone can think.
In exchange: https://www92.zippyshare.com/v/0sZ3VgOm/file.html
The starting point is the source of the MMJ 9006, with my personal modifications. (60/60/100 in real, the downgrade fps, in some situations, is due to the video-audio recording service)
Good vision.
Share my personal build for android
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12-03-2018, 10:53 PM
12-04-2018, 10:36 AM
(10-17-2018, 11:24 PM)weihuoya Wrote: I'm not experienced programmer, and I made minor changes in my spare time. hope you like it.Thank You so much for your build! I can finally play ssbm which I really wanted to play for long time! Finally my dream came true! 12-04-2018, 07:54 PM
Isn't that a full MMU game? I don't think that'll run well without heavy modifications to the ARM JIT.
12-06-2018, 05:33 AM
Greetings to all,
I´m having issues playing tales of graces with this build, in the first area of the game when the two kids find the girl it begins to load a cutscene but it hangs there loading, I think its trying to load an anime cutscene. What could be the issue?, I tried unchecking some settings like dual core, hacks but it stays the same. 12-06-2018, 05:45 AM
Tales of Graces is known to be a rather unstable game in every version of Dolphin, further complicated by the problem that there are multiple revisions of the game.
Trying to play ToG in Dolphin is probably not a good idea. 12-06-2018, 06:08 AM
(12-06-2018, 05:45 AM)Helios Wrote: Tales of Graces is known to be a rather unstable game in every version of Dolphin, further complicated by the problem that there are multiple revisions of the game. Well, I tried using "cached interpreter" and the cutscene loads albeit slowly, what I did is that I waited for the beggining of the cutscene to load then I used a save state, exited the game, selected jitarm 64, loaded the game and then I loaded the save state and the cutscene played normally after that. I´s by no means an ideal solution but it worked for this case. 12-06-2018, 07:39 AM
(12-06-2018, 06:08 AM)antarusch Wrote: Well, I tried using "cached interpreter" and the cutscene loads albeit slowly, what I did is that I waited for the beggining of the cutscene to load then I used a save state, exited the game, selected jitarm 64, loaded the game and then I loaded the save state and the cutscene played normally after that.Too bad savestates are not that dependable as actual game saves... It´s good to know about workarounds but most users would simply not want to deal with so many steps to play a single game flawlessly. Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
12-10-2018, 11:40 AM
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