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Sensor bar in Dolphin vs WiinRemote
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Sensor bar in Dolphin vs WiinRemote
01-01-2011, 11:04 PM
#1
echdareez
Unregistered
 
Hi there,

My colleague mentioned yesterday that there was a Wii emu and to my surprise, indeed there was and Dolphin works even better than my real Wii Smile Full HD? While we have to wait until July 2011 for the new HD Wii? Awesome and impressive!

So, my question: I've playing with it this morning, trying to get my spare Nunchuck working. Fired up Zelda - Twilight Princess and noticed that the motion sensor wasn't working. As my sensor bar is still at a friend's place (we played on the Wii with our group on NewYear's eve), I resorted to the 2 candles trick. Again : no luck getting it to work from within Dolpin.
Launched WiinRemote (2007.1.13) and here I can see that the sensor bar part is working nicely. Disabled the controller for the Gamecube portion (read somewhere that it might pose problems), changed the position of the sensor bar from top to bottom and back again : unfortunately, it seems to work in Wiinremote but not in Dolphin.

Not sure if this is important but I'm using Dolphin build r6706 at the moment. Anyone might have some suggestions?

Thanks for any and all help,
/dimi
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01-01-2011, 11:24 PM
#2
Spielewürfel Offline
Member
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Posts: 78
Threads: 7
Joined: Dec 2010
Test rev. 6692 if it helped please post.
Pc spec:
3D Vision 120Hz Display
Graficcard: Msi Nv 460 Gtx Hawk (Nvidia Geforce 460 Chipset)
Cpu: Intel Corei7 980 @ 6x3,33GHz
MB: 58X Chipset

Dolphin Cofiguration:
DSP-HLE Plugin or DSP-LLE
OpenGL Plugin for normal gaming
DirectX 9 Plugin for 3D Vision
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01-02-2011, 12:18 AM
#3
KHRZ Offline
Above and Beyond
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Posts: 1,527
Threads: 61
Joined: Mar 2009
Do you see any cursor at all? Is it moveable with the mouse? If everything else on your wiimote works it would be strange for the pointer not to. It could be your wiimote settings but by default they should be fine...
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
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01-02-2011, 12:43 AM
#4
Anti-Ultimate Offline
Above and Beyond
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Posts: 1,957
Threads: 29
Joined: May 2010
(01-01-2011, 11:04 PM)echdareez Wrote: While we have to wait until July 2011 for the new HD Wii?

Where did you get that Information from ?


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01-02-2011, 01:04 AM
#5
echdareez
Unregistered
 
Spielewurfel : thanks a lot for the tip! R6692 worked out nicely. Did they remove something from the latest builds or is this issue known?
KHRZ : the cursor (not the Windows one but that "bullseye"/crossmark thingy was visible (with the R6706) but you couldn't move it with the wiimote. Alas, I didn't try it out with my mouse... (didn't know it was possible to emulate the motion sensor with a regular mouse if that's what you meant?)
(01-02-2011, 12:43 AM)Anti-Ultimate Wrote: Where did you get that Information from ?

Well, I think I saw it first on gizmodo and I somewhere read that it would be july. For the gizmodo article :
http://gizmodo.com/5364077/next-generation-wii-coming-with-hd-graphics-and-new-controller-in-2011
And for the more specific date : I thought it was somewhere on ZDNet but can't find it anymore unfortunately. Sorry / I could be wrong of course with july but according to the 'webz', 2011 is the release year for the new Wii it seems.
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01-02-2011, 01:36 AM
#6
Spielewürfel Offline
Member
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Posts: 78
Threads: 7
Joined: Dec 2010
Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms.
this is the changelock of rev6693
Pc spec:
3D Vision 120Hz Display
Graficcard: Msi Nv 460 Gtx Hawk (Nvidia Geforce 460 Chipset)
Cpu: Intel Corei7 980 @ 6x3,33GHz
MB: 58X Chipset

Dolphin Cofiguration:
DSP-HLE Plugin or DSP-LLE
OpenGL Plugin for normal gaming
DirectX 9 Plugin for 3D Vision
Find
Reply
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