I've checked this out as much as I can deal with, several times; I'm not one to ask questions too often, but I can't find anything anywhere.
Yeah, I'm using a cheap controller. If that's the problem, so be it. Here's what's going on:
Some kind of Tomee with blue lights on it I got for like $20-25. Sensitivity? There's two options for the analog stick: on and off. Oh, wait...creep it forward an eighth of an inch...2 or three millimeters, and what happens? Link walks a little. Any farther than that and you're off running. Not the best for trying to aim ANYTHING, either.
In plain language, I'd like a reasonable distance between off, walk, and run; a reasonable speed to move Link's laser guided bow and arrow around and aim. Master Quest for Gamecube is the game I'll be trying to get this to work with.
I've used this controller for Project 64, and it's not the best. But, it works, and I get reasonable ranges. I work around the super-sensitivity. Dolphin is not fun, though. I can see the red and gray dots go through the full range in the controller settings window, but I don't have any area for when to walk and run (or aim slowly). I've found out you can right click and change the range, but that does absolutely nothing. I've set it to 0, exited and restarted Dolphin, checked the .ini and made sure it was still set to 0, and Link is still running around at full speed. If I set the radius to 42, I can get him to just break into running, and I get some range for walking, but when I jump off an edge, it's like a little hop. Setting it to 50 gives me the edge-jumping ability, but now I lose the walking range. Does my controller just not work with trying to set an input range? That seems to be the solution in my perspective, but it really doesn't do anything. 100? 75? 0? 500? -500? Nothing changes. Any input would be appreciated, thank you. Screenshots/other necessary info will gladly be provided, just ask.
Nick
Yeah, I'm using a cheap controller. If that's the problem, so be it. Here's what's going on:
Some kind of Tomee with blue lights on it I got for like $20-25. Sensitivity? There's two options for the analog stick: on and off. Oh, wait...creep it forward an eighth of an inch...2 or three millimeters, and what happens? Link walks a little. Any farther than that and you're off running. Not the best for trying to aim ANYTHING, either.
In plain language, I'd like a reasonable distance between off, walk, and run; a reasonable speed to move Link's laser guided bow and arrow around and aim. Master Quest for Gamecube is the game I'll be trying to get this to work with.
I've used this controller for Project 64, and it's not the best. But, it works, and I get reasonable ranges. I work around the super-sensitivity. Dolphin is not fun, though. I can see the red and gray dots go through the full range in the controller settings window, but I don't have any area for when to walk and run (or aim slowly). I've found out you can right click and change the range, but that does absolutely nothing. I've set it to 0, exited and restarted Dolphin, checked the .ini and made sure it was still set to 0, and Link is still running around at full speed. If I set the radius to 42, I can get him to just break into running, and I get some range for walking, but when I jump off an edge, it's like a little hop. Setting it to 50 gives me the edge-jumping ability, but now I lose the walking range. Does my controller just not work with trying to set an input range? That seems to be the solution in my perspective, but it really doesn't do anything. 100? 75? 0? 500? -500? Nothing changes. Any input would be appreciated, thank you. Screenshots/other necessary info will gladly be provided, just ask.
Nick