• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 419 420 421 422 423 ... 1132 Next »

Rogue Leader Random FPS drops?
View New Posts | View Today's Posts

Pages (2): « Previous 1 2
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Rogue Leader Random FPS drops?
03-30-2015, 06:59 AM
#11
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,490
Threads: 1
Joined: Feb 2012
If it's been unchecked, then you've not been using the texture pack... which means we need more ideas.

It could just be shader cache generation. That causes brief, annoying stutters 
OS: Windows 10 64 bit Professional
CPU: Intel i5 4670K @3.4GHz... for now @4.6GHz with a quick and dirty (yet stable) OC. May get faster in a bit before the end of time.
RAM: 16GB (Down from 24 GB after some was given to siblings)
GPU: Radeon Vega 56
Find
Reply
03-30-2015, 07:24 AM
#12
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
This game has to regenerate shaders every time you see any of the objects from a different viewpoint so it causes lots of micro stutters. My videos are made after 6 runs of the same level to build up as much of a cache as I could but the custom textures will always have to be reloaded when you bring them into view again that is until the store textures in ram branch gets merged.

If you watch my first run videos that I streamed on twitch then moved to YouTube you can see more stuttering in them.
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
03-30-2015, 07:40 AM
#13
Link_to_the_past Offline
Link on steroids really
*******
Posts: 1,767
Threads: 17
Joined: Feb 2010
(03-30-2015, 06:59 AM)AnyOldName3 Wrote: If it's been unchecked, then you've not been using the texture pack... which means we need more ideas.

It could just be shader cache generation. That causes brief, annoying stutters 

He is not the op though, he is a different guy with similar problems to op.
Find
Reply
03-31-2015, 05:34 AM (This post was last modified: 03-31-2015, 05:49 AM by CloudShepherd.)
#14
CloudShepherd Offline
Junior Member
**
Posts: 13
Threads: 2
Joined: Dec 2014
(03-30-2015, 07:24 AM)IceStrike256 Wrote: This game has to regenerate shaders every time you see any of the objects from a different viewpoint so it causes lots of micro stutters.  My videos are made after 6 runs of the same level to build up as much of a cache as I could but the custom textures will always have to be reloaded when you bring them into view again that is until the store textures in ram branch gets merged.

If you watch my first run videos that I streamed on twitch then moved to YouTube you can see more stuttering in them.

So it's just an emulator problem? Don't suppose they will address this issue, do you? I've experienced a bit of this stutter on other games such as Luigi's Mansion when I enter a different part of the house or go into a room I've never been to before. It's much less frequent and not as much of an issue but can break the immersion quite well.

Also... is there no work around for this shader cache? Like at all?
Find
Reply
03-31-2015, 06:36 AM
#15
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 7,985
Threads: 7
Joined: Oct 2014
(03-31-2015, 05:34 AM)CloudShepherd Wrote: Also... is there no work around for this shader cache? Like at all?
The shader cache is the workaround for the shader compilation stuttering. Shaders get cached after they're compiled once, so if you play the same area of the same game using the same Dolphin version, the stuttering will mostly be gone. That's the only real workaround there is in Dolphin. If you want to have stutterless performance even when playing for the first time, you should try using Ishiiruka instead: https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
Find
Reply
04-01-2015, 03:14 PM
#16
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
Rogue leader is such an interesting game it doesn't seem to store things in memory as much as just stream things from the disc. I mean if you turn on the widescreen hack you can see how it loads terrain and objects on the fly. Death star levels are best to see this effect.
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
04-01-2015, 05:48 PM
#17
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 7,985
Threads: 7
Joined: Oct 2014
(04-01-2015, 03:14 PM)IceStrike256 Wrote: Rogue leader is such an interesting game it doesn't seem to store things in memory as much as just stream things from the disc. I mean if you turn on the widescreen hack you can see how it loads terrain and objects on the fly. Death star levels are best to see this effect.
It's probably just culling objects that wouldn't be seen normally, like many other games do. Objects are still loaded into memory when they aren't visible. To load data from the disc, the game might need to wait for hundreds of milliseconds, and that isn't an acceptable delay when the user wants to do something like turning the camera around.
Find
Reply
« Next Oldest | Next Newest »
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode