(11-14-2010, 05:13 AM)blackJade Wrote: The change should not be revert, it changes the hash value using long int to name the texture. So, to reduce texture collide with same name.
Your texture pack part5 also has some texture collide with part2.
You can create a special build using the old naming method but I don't think devs will revert this...
BTW, do you have issue 3432 in this game?
Maybe the devs could add an option for it, to use the old dump mode and old hires texture loading mode.(Rename more than 3000 files is not easy)
(11-14-2010, 05:13 AM)blackJade Wrote: BTW, do you have issue 3432 in this game?
Unfortunately yes, that seems to be an old issue in all revs.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 16GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver [color=#00ff00]WHQL[/color]
RAM 16GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver [color=#00ff00]WHQL[/color]