The audio keeps going in and out, what should my settings be for these games?
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Resident EVil 2 and 3 sound problems.
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10-03-2012, 11:38 AM
10-03-2012, 12:08 PM
Settings and revision?
But as ED2 said, it may not be fixable. Generally LLE with xaudio2 is the best way to deal with audio, but it still might not work.
Desktop:
OS: Windows 7 64 bit CPU: Intel Core i5 3570K @ 4.4 GHz GPU: EVGA NVIDIA GeForce GTX 550 Ti (Factory OC'ed) RAM: 16 GB @ 1600 MHz Dolphin Revision:3.0, 3.0-784, 3.5, latest 3.5 10-03-2012, 12:14 PM
10-03-2012, 12:19 PM
Well then, that sucks dude. Looks like it won't work no matter what you do right now.
Desktop:
OS: Windows 7 64 bit CPU: Intel Core i5 3570K @ 4.4 GHz GPU: EVGA NVIDIA GeForce GTX 550 Ti (Factory OC'ed) RAM: 16 GB @ 1600 MHz Dolphin Revision:3.0, 3.0-784, 3.5, latest 3.5
As I recall, some of the RE games are notorious for still having audio problems even under LLE, which makes them very special cases in that sense. It's not a problem with all of the RE games, but a handful just can't be fixed atm (LordVador probably knows which ones exactly).
10-03-2012, 09:26 PM
(10-03-2012, 12:50 PM)Shonumi Wrote: some of the RE games are notorious for still having audio problems even under LLE, which makes them very special cases in that sense That's right for RE2 and RE3. They have sound issues even with LLE (10-03-2012, 12:08 PM)Axxer Wrote: Generally LLE with xaudio2 is the best way to deal with audio XAudio2 is interesting with HLE. With LLE there is no real difference between DSound/XAudio
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
02-04-2013, 07:35 PM
This thread is a bit old, huh? Anyway, the RE sound problems shoul be no fixed (minor audoi glitches are still psoobile though)
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