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Record game at native, not displayed resolution
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Record game at native, not displayed resolution
03-22-2016, 06:49 AM
#1
EpicLPer
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Heya there guys!

Is there any way to record a game in its native resolution and not the one the window/fullscreen is showing?

As example I've set Super Mario Galaxy to 4K rendered resolution and I also want to record in that. However I only have up to 1080p screens here and dumping the frames also only results in the actual size of the game window on the screen.

Thanks already!
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03-22-2016, 06:56 AM
#2
JosJuice Offline
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This isn't possible for now. You will need to use a window size that's larger than the screen if you want to record in a resolution that's larger than the screen.
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03-22-2016, 06:59 AM
#3
EpicLPer
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(03-22-2016, 06:56 AM)JosJuice Wrote: This isn't possible for now. You will need to use a window size that's larger than the screen if you want to record in a resolution that's larger than the screen.

How much/long would it take for you guys to add a function for the game window to render the full resolution but downscaling it? That'd also work with frame dumping then ;P
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03-22-2016, 08:13 AM
#4
mbc07 Offline
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It's not as easy as you're thinking...
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03-24-2016, 03:25 AM
#5
TehGuy Offline
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You could do what Nvidia's DSR ends up doing: have the monitor display a larger resolution than it supports and run the game
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03-25-2016, 12:09 AM
#6
degasus Offline
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It's easy (but not implemented) to just dump all XFB copies. So you'll get native resolution, but this way has some issues:
- non-const resolution. The screen size may vary per copy.
- Aspect, as there is usually a scaling on blitting. So all native dumps have a wrong aspect, which may need different correction per frame.
- Interleaced mode, etc. Have fun assembling the final image yourself Big Grin
- Variable framerate. Some of them should be skipped, some repeated, ...

So indeed, it's a simple but missing feature, but don't expect it to be easy to use.
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