![]() |
|
Record game at native, not displayed resolution - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Record game at native, not displayed resolution (/Thread-record-game-at-native-not-displayed-resolution) |
Record game at native, not displayed resolution - EpicLPer - 03-22-2016 Heya there guys! Is there any way to record a game in its native resolution and not the one the window/fullscreen is showing? As example I've set Super Mario Galaxy to 4K rendered resolution and I also want to record in that. However I only have up to 1080p screens here and dumping the frames also only results in the actual size of the game window on the screen. Thanks already! RE: Record game at native, not displayed resolution - JosJuice - 03-22-2016 This isn't possible for now. You will need to use a window size that's larger than the screen if you want to record in a resolution that's larger than the screen. RE: Record game at native, not displayed resolution - EpicLPer - 03-22-2016 (03-22-2016, 06:56 AM)JosJuice Wrote: This isn't possible for now. You will need to use a window size that's larger than the screen if you want to record in a resolution that's larger than the screen. How much/long would it take for you guys to add a function for the game window to render the full resolution but downscaling it? That'd also work with frame dumping then ;P RE: Record game at native, not displayed resolution - mbc07 - 03-22-2016 It's not as easy as you're thinking... RE: Record game at native, not displayed resolution - TehGuy - 03-24-2016 You could do what Nvidia's DSR ends up doing: have the monitor display a larger resolution than it supports and run the game RE: Record game at native, not displayed resolution - degasus - 03-25-2016 It's easy (but not implemented) to just dump all XFB copies. So you'll get native resolution, but this way has some issues: - non-const resolution. The screen size may vary per copy. - Aspect, as there is usually a scaling on blitting. So all native dumps have a wrong aspect, which may need different correction per frame. - Interleaced mode, etc. Have fun assembling the final image yourself ![]() - Variable framerate. Some of them should be skipped, some repeated, ... So indeed, it's a simple but missing feature, but don't expect it to be easy to use. |