Wouldn't that short something out?
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 48GB
GPU: Radeon 7800 XT
CPU: AMD Ryzen 5900X
RAM: 48GB
GPU: Radeon 7800 XT
Raspberry Pi
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12-09-2012, 03:06 AM
Wouldn't that short something out?
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 12-09-2012, 03:10 AM
12-09-2012, 06:32 PM
...Anyway, got NES emulation working perfectly. Just used a prebuilt binary of gpFCEU for the GP2X, runs like a champ on the RPi, no hassles or anything. All I need to do now is do some automation (auto-login + startup configs) and I should be good to go. Hopefully once my launcher is complete, I'll only need my joystick from now on to run things. It's been a good week
03-06-2013, 12:10 AM
(This post was last modified: 03-06-2013, 12:11 AM by ExtremeDude2.)
03-06-2013, 03:16 AM
I was going to SSH my RPi into my desktop with X forwarding to play Dolphin (sans sound though). Running it on a RPi directly, I'd expect frames per hour :p
Funny, before the RPi came out, someone asked if it could run Dolphin. The answer back then was no, of course. The ARMv6 chip in it's too weak for anything greater than PSX emulation (which I've yet to try). Perhaps I'll play around with my RPi some more this week... 03-19-2013, 09:39 AM
What about n64 emulation?
PC Specs
CPU: AMD Ryzen 5 1500X 3.5GHz GPU: Nvidia GTX 1060 6GB RAM: 8GB 2400MHz DDR4 OS: Windows 10 64-Bit 03-19-2013, 10:45 AM
Oh god I can only imagine how awful that would be.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 03-19-2013, 01:34 PM
Yeah, good luck getting such an emulator to run in the first place. The only viable N64 emulator is Mupen64plus for Linux. It's actually very good, but you'll be stuck running it in Interpreter for CPU emulation unless you want to write your own ARM recompiler. You'll also need to rewrite any graphics plugin to us OpenGL ES, or make a software renderer. In short, it's no easy task, and the results wouldn't be pretty given the RPi's specs. It's probably only marginally stronger than the 2nd Gen iPod I'm typing on righ now (possible exaggeration).
I have an MK803 with much better specs: Mali 400 for the GPU and a Cortex A9 @ 1.5 GHz (so it claims, I have no way to verify that's the exact frequency). Runs everything up until PS1/N64 emulation just fine. There's an Android port of Mupen64Plus, but even on this device, games lag to at least half-speed. I'll probably get yet another device like it, with stronger hardware, so eventually I'll find out the minimum it takes for proper 5th Gen emulation on TV sticks, SoC Dev boards, etc. Supposedly, PSXReARMed runs quite well of the RPi, even with sound. I've heard this is especially true for 2D games. I'll have to check it out eventually. Slightly unrelated, both versions of OpenPandora handle N64 emulation at decent and acceptable speed for most games. At any rate, the RPi is incredibly weak in comparison to many ARMv7-based offerings. Even when OCed, the RPi still gets blown away. Fwiw, it's only $25/35 + shipping, and you can get a lot of gaming out of in respect to emulation. 03-20-2013, 04:37 AM
Quote: It's probably only marginally stronger than the 2nd Gen iPod I'm typing on righ nowCPU - a little better in RPi GPU - far better in RPi, as 2nd gen iPod touch just uses a software renderer.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 03-20-2013, 04:55 AM
(03-20-2013, 04:37 AM)AnyOldName3 Wrote: GPU - far better in RPi, as 2nd gen iPod touch just uses a software renderer. Are you saying the 2nd Gen iPod Touch has no GPU? http://en.wikipedia.org/wiki/IPod_Touch_...ifications Or are you saying that the iPod Touch uses software renderer most of the time? Most of the time in the RPi, you'll be doing software rendering though; few applications take advantage of OpenGL ES, at least not as many as I'd like there to be. |
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